| GameObjectINotifyPropertyChangedPropertyChanged Event |
Occurs when a property value has changed.
Namespace: DigitalRune.GameAssembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
Syntax event PropertyChangedEventHandler INotifyPropertyChanged.PropertyChanged
Private Event PropertyChanged As PropertyChangedEventHandler
Implements INotifyPropertyChanged.PropertyChanged
private:
virtual event PropertyChangedEventHandler^ PropertyChanged {
void add (PropertyChangedEventHandler^ value);
void remove (PropertyChangedEventHandler^ value);
}
private abstract PropertyChanged : IEvent<PropertyChangedEventHandler,
PropertyChangedEventArgs>
private override PropertyChanged : IEvent<PropertyChangedEventHandler,
PropertyChangedEventArgs>
Value
Type:
System.ComponentModelPropertyChangedEventHandlerImplements
INotifyPropertyChangedPropertyChangedSee Also