  | UIControlToolTip Property  | 
            Gets or sets the tool tip.
            This is a game object property.
            
 
Namespace: DigitalRune.Game.UI.ControlsAssembly: DigitalRune.Game.UI (in DigitalRune.Game.UI.dll) Version: 1.8.0.0 (1.8.0.14553)
Syntaxpublic Object ToolTip { get; set; }Public Property ToolTip As Object
	Get
	Set
public:
property Object^ ToolTip {
	Object^ get ();
	void set (Object^ value);
}member ToolTip : Object with get, set
Property Value
Type: 
Object
            The tool tip, which is either a 
UIControl, a 
String, or an
            
Object (see remarks). The default value is 
.
            
Remarks
            If a tool tip is set, the ToolTipManager will automatically display a tool tip
            if the mouse hovers over the control for certain time without moving.
            
            The tool tip can be a UIControl, a String, or an 
            Object:
            
- UIControl: If the tool tip is a control, then the control is shown as the 
            content of the ToolTipControl.
            
 - String: If the tool tip is a String, then the string will be 
            wrapped in a TextBlock and shown in the 
            ToolTipControl.
            
 - Object: If the tool tip is an Object, then the string 
            representation of the object will be shown as the tool tip. (The string will be wrapped in a
            TextBlock and shown in the ToolTipControl.
            
 
            The user can override this behavior by setting a 
            CreateToolTipContent callback in the 
            ToolTipManager. The callback receives the value stored in 
            ToolTip and returns the UIControl that will be shown in the 
            ToolTipControl.
            
See Also