| UIControlToolTip Property |
Gets or sets the tool tip.
This is a game object property.
Namespace: DigitalRune.Game.UI.ControlsAssembly: DigitalRune.Game.UI (in DigitalRune.Game.UI.dll) Version: 1.8.0.0 (1.8.0.14553)
Syntax public Object ToolTip { get; set; }
Public Property ToolTip As Object
Get
Set
public:
property Object^ ToolTip {
Object^ get ();
void set (Object^ value);
}
member ToolTip : Object with get, set
Property Value
Type:
Object
The tool tip, which is either a
UIControl, a
String, or an
Object (see remarks). The default value is
.
Remarks
If a tool tip is set, the ToolTipManager will automatically display a tool tip
if the mouse hovers over the control for certain time without moving.
The tool tip can be a UIControl, a String, or an
Object:
- UIControl: If the tool tip is a control, then the control is shown as the
content of the ToolTipControl.
- String: If the tool tip is a String, then the string will be
wrapped in a TextBlock and shown in the
ToolTipControl.
- Object: If the tool tip is an Object, then the string
representation of the object will be shown as the tool tip. (The string will be wrapped in a
TextBlock and shown in the ToolTipControl.
The user can override this behavior by setting a
CreateToolTipContent callback in the
ToolTipManager. The callback receives the value stored in
ToolTip and returns the UIControl that will be shown in the
ToolTipControl.
See Also