| UIControlVisualState Property |
Gets the visual state of the control as string.
Namespace: DigitalRune.Game.UI.ControlsAssembly: DigitalRune.Game.UI (in DigitalRune.Game.UI.dll) Version: 1.8.0.0 (1.8.0.14553)
Syntax public virtual string VisualState { get; }
Public Overridable ReadOnly Property VisualState As String
Get
public:
virtual property String^ VisualState {
String^ get ();
}
abstract VisualState : string with get
override VisualState : string with get
Property Value
Type:
StringThe visual state of the control as string.
Remarks
The visual state defines how the control should be rendered. The possible states depend on
the type of control. The default states are "Default" and "Disabled". Other controls can add
additional states like "MouseOver", "Pressed", etc.
See Also