| UIControlFont Property |
Gets or sets the font that is used if the control renders text.
This is a game object property.
Namespace: DigitalRune.Game.UI.ControlsAssembly: DigitalRune.Game.UI (in DigitalRune.Game.UI.dll) Version: 1.8.0.0 (1.8.0.14553)
Syntax public string Font { get; set; }
Public Property Font As String
Get
Set
public:
property String^ Font {
String^ get ();
void set (String^ value);
}
member Font : string with get, set
Property Value
Type:
StringThe font.
See Also