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DigitalRuneUIControl Properties

The UIControl type exposes the following members.

Properties
  NameDescription
Public propertyActualBounds
Gets the actual bounding rectangle of the control (defined by ActualX, ActualY, ActualWidth and ActualHeight).
Public propertyActualHeight
Gets the actual height of the control (computed in Arrange(Vector2F, Vector2F)).
Public propertyActualIsEnabled
Gets a value indicating whether this control is actually enabled, taking into account the IsEnabled flag and the state of the VisualParent.
Public propertyActualIsVisible
Gets a value indicating whether this control is actually visible, taking into account the IsVisible flag and the state of the VisualParent.
Public propertyActualWidth
Gets the actual width of the control (computed in Arrange(Vector2F, Vector2F)).
Public propertyActualX
Gets the actual X position of the top left corner of the control's bounds in screen coordinates (computed in Arrange(Vector2F, Vector2F)).
Public propertyActualY
Gets the actual Y position of the top left corner of the control's bounds in screen coordinates (computed in Arrange(Vector2F, Vector2F)).
Public propertyAllowedPlayer
Gets or sets the LogicalPlayerIndex from which input is accepted.
Public propertyAutoUnfocus
Gets or sets a value indicating whether this control clears the focus when the mouse clicks another control than the currently focused control. This is a game object property.
Public propertyBackground
Gets or sets the background color. This is a game object property.
Public propertyContextMenu
Gets or sets the context menu that should pop up when the control is right-clicked (tap-and-hold on Windows Phone 7).
Public propertyCursor
Gets or sets the mouse cursor that should be displayed when the mouse is over this control.
Public propertyDesiredHeight
Gets the desired height (including Margin) (which is computed in Measure(Vector2F)).
Public propertyDesiredWidth
Gets the desired width (including Margin) (which is computed in Measure(Vector2F)).
Public propertyEvents
Gets the game object events.
(Inherited from GameObject.)
Public propertyFocusable
Gets or sets a value indicating whether this UIControl can receive the input focus. This is a game object property.
Public propertyFocusWhenMouseOver
Gets or sets a value indicating whether the control automatically receives focus when the mouse is over the control (without being clicked). This is a game object property.
Public propertyFont
Gets or sets the font that is used if the control renders text. This is a game object property.
Public propertyForeground
Gets or sets the foreground color. This is a game object property.
Public propertyHasRenderTransform
Gets a value indicating whether this control has a render transform that is not the identity transformation.
Public propertyHeight
Gets or sets the user-defined height. This is a game object property.
Public propertyHorizontalAlignment
Gets or sets the horizontal alignment of this control. This is a game object property.
Public propertyInputService
Gets the IInputService.
Public propertyIsArrangeValid
Gets a value indicating whether the Arrange(Vector2F, Vector2F) results are up-to-date.
Public propertyIsEnabled
Gets or sets a value indicating whether this control is enabled. This is a game object property.
Public propertyIsFocused
Gets a value indicating whether this control has the input focus. This is a game object property.
Public propertyIsFocusScope
Gets or sets a value indicating whether this control is a focus scope. This is a game object property.
Public propertyIsFocusWithin
Gets (or sets) a value indicating whether the focus is on this control or on any of the visual children.
Public propertyIsLoaded
Gets a value indicating whether the content of this object was loaded.
(Inherited from GameObject.)
Public propertyIsMeasureValid
Gets a value indicating whether the Measure(Vector2F) results (DesiredWidth and DesiredHeight) are up-to-date.
Public propertyIsMouseDirectlyOver
Gets a value indicating whether the mouse is over this control and not over a visual child control.
Public propertyIsMouseOver
Gets or sets a value indicating whether the mouse is over this control or over a visual child. This is a game object property.
Public propertyIsVisible
Gets or sets a value indicating whether this control is visible. This is a game object property.
Public propertyIsVisualValid
Gets a value indicating whether the cached RenderData is up-to-date.
Public propertyMargin
Gets or sets the margin. This is a game object property.
Public propertyMaxHeight
Gets or sets the maximal height of the control. This is a game object property.
Public propertyMaxWidth
Gets or sets the maximal width of the control. This is a game object property.
Public propertyMinHeight
Gets or sets the minimal height of the control. This is a game object property.
Public propertyMinWidth
Gets or sets the minimal width of the control. This is a game object property.
Public propertyName
Gets or sets the name.
(Inherited from GameObject.)
Public propertyOpacity
Gets or sets the opacity. This is a game object property.
Public propertyPadding
Gets or sets the padding. This is a game object property.
Public propertyProperties
Gets the game object properties.
(Inherited from GameObject.)
Public propertyRenderData
Gets or sets the cached renderer data.
Public propertyRendererInfo Obsolete.
Gets or sets the cached renderer data.
Public propertyRenderRotation
Gets or sets the rotation of the RenderTransform. This is a game object property.
Public propertyRenderScale
Gets or sets the scale of the RenderTransform. This is a game object property.
Public propertyRenderTransform
Gets the render transformation.
Public propertyRenderTransformOrigin
Gets or sets the relative origin of the RenderTransform. This is a game object property.
Public propertyRenderTranslation
Gets or sets the translation of the RenderTransform. This is a game object property.
Public propertyScreen
Gets the UIScreen.
Public propertyStyle
Gets or sets the style.
Public propertyTag Obsolete.
Gets or sets a user-defined tag.
Public propertyTemplate
Gets or sets the template.
(Inherited from GameObject.)
Public propertyToolTip
Gets or sets the tool tip. This is a game object property.
Public propertyUIService
Gets the IUIService.
Public propertyUserData
Gets or sets user-defined data.
Public propertyVerticalAlignment
Gets or sets the vertical alignment of this control. This is a game object property.
Public propertyVisualChildren
Gets the visual children.
Public propertyVisualParent
Gets the visual parent.
Public propertyVisualState
Gets the visual state of the control as string.
Public propertyWidth
Gets or sets the user-defined width. This is a game object property.
Public propertyX
Gets or sets the x-position offset of the control. (Use this only for controls in a Canvas or under the UIScreen.) This is a game object property.
Public propertyY
Gets or sets the y-position offset of the control. (Use this only for controls in a Canvas or under the UIScreen.) This is a game object property.
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