| GameObjectName Property |
Gets or sets the name.
Namespace: DigitalRune.GameAssembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
Syntax public string Name { get; set; }
Public Property Name As String
Get
Set
public:
virtual property String^ Name {
String^ get () sealed;
void set (String^ value) sealed;
}
abstract Name : string with get, set
override Name : string with get, set
Property Value
Type:
StringThe name of the game object.
Implements
INamedObjectNameExceptions Remarks
The name should be unique and must not be changed when the game object is already loaded.
See Also