| UIControlOnHandleInput Method |
Called when the control should handle device input.
Namespace: DigitalRune.Game.UI.ControlsAssembly: DigitalRune.Game.UI (in DigitalRune.Game.UI.dll) Version: 1.8.0.0 (1.8.0.14553)
Syntax protected virtual void OnHandleInput(
InputContext context
)
Protected Overridable Sub OnHandleInput (
context As InputContext
)
protected:
virtual void OnHandleInput(
InputContext^ context
)
abstract OnHandleInput :
context : InputContext -> unit
override OnHandleInput :
context : InputContext -> unit
Parameters
- context
- Type: DigitalRune.Game.UI.ControlsInputContext
The input context.
Remarks Notes to Inheritors: When overriding OnHandleInput(InputContext) in a
derived class, be sure to call the base class's OnHandleInput(InputContext) method. The base
implementation of this method calls OnHandleInput(InputContext) for all visual children.
See Also