![]() | InputContext Class |
Namespace: DigitalRune.Game.UI.Controls
The InputContext type exposes the following members.
Name | Description | |
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![]() | InputContext |
Initializes a new instance of the InputContext class.
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Name | Description | |
---|---|---|
![]() | Equals | (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
---|---|---|
![]() | AllowedPlayer |
Gets or sets the LogicalPlayerIndex of the player from which input is
accepted.
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![]() | Data |
Gets a generic collection of name/value pairs which can be used to store custom data.
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![]() | DeltaTime |
Gets or sets the size of the current time step.
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![]() | IsMouseOver |
Gets or sets a value indicating whether the mouse is over the current control.
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![]() | MousePosition |
Gets or sets the mouse position in local coordinates (after the
RenderTransform was undone).
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![]() | MousePositionDelta |
Gets or sets the mouse position change since the last frame in local coordinates (after the
RenderTransform was undone).
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![]() | ScreenMousePosition |
Gets or sets the absolute mouse position in screen coordinates.
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![]() | ScreenMousePositionDelta |
Gets or sets the mouse position change since the last frame in screen coordinates.
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