| TextBlockWrapText Property |
Gets or sets a value indicating whether text is wrapped when the available space is not
wide enough. This is a game object property.
Namespace: DigitalRune.Game.UI.ControlsAssembly: DigitalRune.Game.UI (in DigitalRune.Game.UI.dll) Version: 1.8.0.0 (1.8.0.14553)
Syntax public bool WrapText { get; set; }
Public Property WrapText As Boolean
Get
Set
public:
property bool WrapText {
bool get ();
void set (bool value);
}
member WrapText : bool with get, set
Property Value
Type:
Boolean if text is wrapped when the available space is not wide enough;
otherwise,
.
See Also