| GameObjectOnPropertyChanged Method (PropertyChangedEventArgs) |
Namespace: DigitalRune.GameAssembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
Syntax protected virtual void OnPropertyChanged(
PropertyChangedEventArgs eventArgs
)
Protected Overridable Sub OnPropertyChanged (
eventArgs As PropertyChangedEventArgs
)
protected:
virtual void OnPropertyChanged(
PropertyChangedEventArgs^ eventArgs
)
abstract OnPropertyChanged :
eventArgs : PropertyChangedEventArgs -> unit
override OnPropertyChanged :
eventArgs : PropertyChangedEventArgs -> unit
Parameters
- eventArgs
- Type: System.ComponentModelPropertyChangedEventArgs
PropertyChangedEventArgs object that provides the arguments for the event.
Remarks Notes to Inheritors: When overriding OnPropertyChanged(PropertyChangedEventArgs) in a
derived class, be sure to call the base class's OnPropertyChanged(PropertyChangedEventArgs) method so
that registered delegates receive the event.
See Also