![]() | GameObject Methods |
The GameObject type exposes the following members.
Name | Description | |
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![]() ![]() | CreateEventT |
Defines a game object event.
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![]() ![]() | CreatePropertyT |
Defines a game object property.
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![]() | Equals | (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() ![]() | GetEventMetadata |
Gets the metadata of all game object events that were created with
CreateEventT(String, String, String, T).
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![]() ![]() | GetEventMetadataT(Int32) |
Gets the metadata of the event with the given ID.
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![]() ![]() | GetEventMetadataT(String) |
Gets metadata for the event with the given name.
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![]() | GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) |
![]() ![]() | GetPropertyMetadata |
Gets the metadata of all game object properties that were created with
CreatePropertyT(String, String, String, T).
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![]() ![]() | GetPropertyMetadataT(Int32) |
Gets the metadata of the property with the given ID.
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![]() ![]() | GetPropertyMetadataT(String) |
Gets the metadata of the property with the given name.
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![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | GetValueT(Int32) |
Gets the value of the property with the given ID.
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![]() | GetValueT(String) |
Gets the value of the property with the given name.
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![]() | GetValueT(GamePropertyMetadataT) |
Gets the value of the property with the given metadata.
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![]() | Load |
Loads the content of the game object.
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![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | NewFrame |
Tells the game object to prepare itself for the next time step.
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![]() | OnLoad |
Called when the game object should load its content.
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![]() | OnPropertyChanged(PropertyChangedEventArgs) |
Raises the PropertyChanged event.
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![]() | OnPropertyChangedT(GamePropertyT, T, T) |
Is called after a game object property was changed.
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![]() | OnTemplateChanged |
Raises the TemplateChanged event.
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![]() | OnUnload |
Called when the game object should unload its content.
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![]() | OnUpdate |
Called when the game object should be updated.
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![]() | SetValueT(Int32, T) |
Sets the value of the property with the given ID.
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![]() | SetValueT(String, T) |
Sets the value of the property with the given name.
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![]() | SetValueT(GamePropertyMetadataT, T) |
Set the value of the property for the given metadata.
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![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
![]() | Unload |
Unloads the content of the game object.
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![]() | Update |
Updates this game object.
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Name | Description | |
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![]() ![]() | IAnimatableObjectGetAnimatablePropertyT |
Gets the property with given name and type which can be animated.
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![]() ![]() | IAnimatableObjectGetAnimatedProperties |
Gets either the properties which are currently animated, or all properties which can be
animated. (See remarks.)
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