|  | GameObjectOnUpdate Method | 
            Called when the game object should be updated.
            
 
Namespace: DigitalRune.GameAssembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
 Syntax
Syntaxprotected virtual void OnUpdate(
	TimeSpan deltaTime
)
Protected Overridable Sub OnUpdate ( 
	deltaTime As TimeSpan
)
protected:
virtual void OnUpdate(
	TimeSpan deltaTime
)
abstract OnUpdate : 
        deltaTime : TimeSpan -> unit 
override OnUpdate : 
        deltaTime : TimeSpan -> unit Parameters
- deltaTime
- Type: SystemTimeSpan
 The elapsed time since the last frame.
 Remarks
Remarks
            This method is automatically called in 
Update(TimeSpan) if the game object
            hasn't already been updated in the current time step. 
            
 See Also
See Also