| UIControlOnPropertyChangedT Method (GamePropertyT, T, T) |
Is called after a game object property was changed.
Namespace: DigitalRune.Game.UI.ControlsAssembly: DigitalRune.Game.UI (in DigitalRune.Game.UI.dll) Version: 1.8.0.0 (1.8.0.14553)
Syntax protected override void OnPropertyChanged<T>(
GameProperty<T> gameProperty,
T oldValue,
T newValue
)
Protected Overrides Sub OnPropertyChanged(Of T) (
gameProperty As GameProperty(Of T),
oldValue As T,
newValue As T
)
protected:
generic<typename T>
virtual void OnPropertyChanged(
GameProperty<T> gameProperty,
T oldValue,
T newValue
) override
abstract OnPropertyChanged :
gameProperty : GameProperty<'T> *
oldValue : 'T *
newValue : 'T -> unit
override OnPropertyChanged :
gameProperty : GameProperty<'T> *
oldValue : 'T *
newValue : 'T -> unit
Parameters
- gameProperty
- Type: DigitalRune.GameGamePropertyT
The game object property. - oldValue
- Type: T
The old value. - newValue
- Type: T
The new value.
Type Parameters
- T
- The type of the property value.
See Also