Image Class |
Namespace: DigitalRune.Game.UI.Controls
The Image type exposes the following members.
Name | Description | |
---|---|---|
Arrange |
Positions child elements and determines a size for a control.
(Inherited from UIControl.) | |
BringIntoView |
Attempts to bring this element into view, within any scrollable regions it is contained
within.
(Inherited from UIControl.) | |
Equals | (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
Focus |
Moves the input focus to this control.
(Inherited from UIControl.) | |
GetControl |
Gets a control by name from the visual subtree of this control.
(Inherited from UIControl.) | |
GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
GetValueT(Int32) |
Gets the value of the property with the given ID.
(Inherited from GameObject.) | |
GetValueT(String) |
Gets the value of the property with the given name.
(Inherited from GameObject.) | |
GetValueT(GamePropertyMetadataT) |
Gets the value of the property with the given metadata.
(Inherited from GameObject.) | |
HitTest |
Tests if a position is over a control.
(Inherited from UIControl.) | |
InvalidateArrange |
Invalidates the arrange state (layout) for the control.
(Inherited from UIControl.) | |
InvalidateMeasure |
Invalidates the measurement state (layout) for the control.
(Inherited from UIControl.) | |
InvalidateVisual |
Invalidates the cached RenderData.
(Inherited from UIControl.) | |
Load |
Loads the content of the game object.
(Inherited from GameObject.) | |
Measure |
Updates the DesiredWidth and DesiredHeight of the control.
(Inherited from UIControl.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
NewFrame |
Tells the game object to prepare itself for the next time step.
(Inherited from GameObject.) | |
OnArrange |
Called by Arrange(Vector2F, Vector2F) to arrange the visual children.
(Inherited from UIControl.) | |
OnHandleInput |
Called when the control should handle device input.
(Inherited from UIControl.) | |
OnLoad |
Called when the game object should load its content.
(Inherited from UIControl.) | |
OnMeasure |
Called by Measure(Vector2F) to compute the control-specific desired size.
(Overrides UIControlOnMeasure(Vector2F).) | |
OnPropertyChanged(PropertyChangedEventArgs) |
Raises the PropertyChanged event.
(Inherited from GameObject.) | |
OnPropertyChangedT(GamePropertyT, T, T) |
Is called after a game object property was changed.
(Inherited from GameObject.) | |
OnPropertyChangedT(GamePropertyT, T, T) |
Is called after a game object property was changed.
(Inherited from UIControl.) | |
OnRender |
Called when the control and its visual children should be rendered.
(Inherited from UIControl.) | |
OnTemplateChanged |
Raises the TemplateChanged event.
(Inherited from GameObject.) | |
OnUnload |
Called when the game object should unload its content.
(Inherited from UIControl.) | |
OnUpdate |
Called when the game object should be updated.
(Inherited from UIControl.) | |
Render |
Renders the control (including visual children).
(Inherited from UIControl.) | |
SetValueT(Int32, T) |
Sets the value of the property with the given ID.
(Inherited from GameObject.) | |
SetValueT(String, T) |
Sets the value of the property with the given name.
(Inherited from GameObject.) | |
SetValueT(GamePropertyMetadataT, T) |
Set the value of the property for the given metadata.
(Inherited from GameObject.) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) | |
Unload |
Unloads the content of the game object.
(Inherited from GameObject.) | |
Update |
Updates this game object.
(Inherited from GameObject.) | |
UpdateLayout |
Ensures that all visual child controls of this element are properly updated for layout.
(Inherited from UIControl.) |
Name | Description | |
---|---|---|
GetAncestors |
Gets the ancestors of the control in the visual tree.
(Defined by UIHelper.) | |
GetDescendants | Overloaded.
Gets the descendants of the control in the visual tree using a depth-first search.
(Defined by UIHelper.) | |
GetDescendants(Boolean) | Overloaded.
Gets the descendants of the control in the visual tree using either a depth-first or a
breadth-first search.
(Defined by UIHelper.) | |
GetLeaves |
Gets the leaves of the control in the visual tree.
(Defined by UIHelper.) | |
GetRoot |
Returns the root control of the visual tree.
(Defined by UIHelper.) | |
GetSelfAndAncestors |
Gets the control and its ancestors in the visual tree.
(Defined by UIHelper.) | |
GetSubtree | Overloaded.
Gets the subtree (the given control and all of its descendants in the visual tree) using a
depth-first search.
(Defined by UIHelper.) | |
GetSubtree(Boolean) | Overloaded.
Gets the subtree (the given control and all of its descendants in the visual tree) using
either a depth-first or a breadth-first search.
(Defined by UIHelper.) |
Name | Description | |
---|---|---|
SourceRectanglePropertyId |
The ID of the SourceRectangle game object property.
| |
TexturePropertyId |
The ID of the Texture game object property.
|
Name | Description | |
---|---|---|
ActualBounds |
Gets the actual bounding rectangle of the control (defined by ActualX,
ActualY, ActualWidth and ActualHeight).
(Inherited from UIControl.) | |
ActualHeight |
Gets the actual height of the control (computed in
Arrange(Vector2F, Vector2F)).
(Inherited from UIControl.) | |
ActualIsEnabled |
Gets a value indicating whether this control is actually enabled, taking into account the
IsEnabled flag and the state of the VisualParent.
(Inherited from UIControl.) | |
ActualIsVisible |
Gets a value indicating whether this control is actually visible, taking into account the
IsVisible flag and the state of the VisualParent.
(Inherited from UIControl.) | |
ActualWidth |
Gets the actual width of the control (computed in
Arrange(Vector2F, Vector2F)).
(Inherited from UIControl.) | |
ActualX |
Gets the actual X position of the top left corner of the control's bounds in screen
coordinates (computed in Arrange(Vector2F, Vector2F)).
(Inherited from UIControl.) | |
ActualY |
Gets the actual Y position of the top left corner of the control's bounds in screen
coordinates (computed in Arrange(Vector2F, Vector2F)).
(Inherited from UIControl.) | |
AllowedPlayer |
Gets or sets the LogicalPlayerIndex from which input is accepted.
(Inherited from UIControl.) | |
AutoUnfocus |
Gets or sets a value indicating whether this control clears the focus when the mouse clicks
another control than the currently focused control. This is a game object property.
(Inherited from UIControl.) | |
Background |
Gets or sets the background color.
This is a game object property.
(Inherited from UIControl.) | |
ContextMenu |
Gets or sets the context menu that should pop up when the control is right-clicked
(tap-and-hold on Windows Phone 7).
(Inherited from UIControl.) | |
Cursor |
Gets or sets the mouse cursor that should be displayed when the mouse is over this control.
(Inherited from UIControl.) | |
DesiredHeight |
Gets the desired height (including Margin) (which is computed in
Measure(Vector2F)).
(Inherited from UIControl.) | |
DesiredWidth |
Gets the desired width (including Margin) (which is computed in
Measure(Vector2F)).
(Inherited from UIControl.) | |
Events |
Gets the game object events.
(Inherited from GameObject.) | |
Focusable |
Gets or sets a value indicating whether this UIControl can receive the input
focus. This is a game object property.
(Inherited from UIControl.) | |
FocusWhenMouseOver |
Gets or sets a value indicating whether the control automatically receives focus when the
mouse is over the control (without being clicked). This is a game object property.
(Inherited from UIControl.) | |
Font |
Gets or sets the font that is used if the control renders text.
This is a game object property.
(Inherited from UIControl.) | |
Foreground |
Gets or sets the foreground color.
This is a game object property.
(Inherited from UIControl.) | |
HasRenderTransform |
Gets a value indicating whether this control has a render transform that is not the
identity transformation.
(Inherited from UIControl.) | |
Height |
Gets or sets the user-defined height.
This is a game object property.
(Inherited from UIControl.) | |
HorizontalAlignment |
Gets or sets the horizontal alignment of this control.
This is a game object property.
(Inherited from UIControl.) | |
InputService |
Gets the IInputService.
(Inherited from UIControl.) | |
IsArrangeValid |
Gets a value indicating whether the Arrange(Vector2F, Vector2F) results are
up-to-date.
(Inherited from UIControl.) | |
IsEnabled |
Gets or sets a value indicating whether this control is enabled.
This is a game object property.
(Inherited from UIControl.) | |
IsFocused |
Gets a value indicating whether this control has the input focus.
This is a game object property.
(Inherited from UIControl.) | |
IsFocusScope |
Gets or sets a value indicating whether this control is a focus scope.
This is a game object property.
(Inherited from UIControl.) | |
IsFocusWithin |
Gets (or sets) a value indicating whether the focus is on this control or on any of
the visual children.
(Inherited from UIControl.) | |
IsLoaded |
Gets a value indicating whether the content of this object was loaded.
(Inherited from GameObject.) | |
IsMeasureValid |
Gets a value indicating whether the Measure(Vector2F) results
(DesiredWidth and DesiredHeight) are up-to-date.
(Inherited from UIControl.) | |
IsMouseDirectlyOver |
Gets a value indicating whether the mouse is over this control and not over a visual child
control.
(Inherited from UIControl.) | |
IsMouseOver |
Gets or sets a value indicating whether the mouse is over this control or over a visual
child. This is a game object property.
(Inherited from UIControl.) | |
IsVisible |
Gets or sets a value indicating whether this control is visible.
This is a game object property.
(Inherited from UIControl.) | |
IsVisualValid |
Gets a value indicating whether the cached RenderData is up-to-date.
(Inherited from UIControl.) | |
Margin |
Gets or sets the margin.
This is a game object property.
(Inherited from UIControl.) | |
MaxHeight |
Gets or sets the maximal height of the control.
This is a game object property.
(Inherited from UIControl.) | |
MaxWidth |
Gets or sets the maximal width of the control.
This is a game object property.
(Inherited from UIControl.) | |
MinHeight |
Gets or sets the minimal height of the control.
This is a game object property.
(Inherited from UIControl.) | |
MinWidth |
Gets or sets the minimal width of the control.
This is a game object property.
(Inherited from UIControl.) | |
Name |
Gets or sets the name.
(Inherited from GameObject.) | |
Opacity |
Gets or sets the opacity.
This is a game object property.
(Inherited from UIControl.) | |
Padding |
Gets or sets the padding.
This is a game object property.
(Inherited from UIControl.) | |
Properties |
Gets the game object properties.
(Inherited from GameObject.) | |
RenderData |
Gets or sets the cached renderer data.
(Inherited from UIControl.) | |
RendererInfo | Obsolete.
Gets or sets the cached renderer data.
(Inherited from UIControl.) | |
RenderRotation |
Gets or sets the rotation of the RenderTransform.
This is a game object property.
(Inherited from UIControl.) | |
RenderScale |
Gets or sets the scale of the RenderTransform.
This is a game object property.
(Inherited from UIControl.) | |
RenderTransform |
Gets the render transformation.
(Inherited from UIControl.) | |
RenderTransformOrigin |
Gets or sets the relative origin of the RenderTransform.
This is a game object property.
(Inherited from UIControl.) | |
RenderTranslation |
Gets or sets the translation of the RenderTransform.
This is a game object property.
(Inherited from UIControl.) | |
Screen |
Gets the UIScreen.
(Inherited from UIControl.) | |
SourceRectangle |
Gets or sets the source rectangle that defines the region of the Texture
that should be displayed. This is a game object property.
| |
Style |
Gets or sets the style.
(Inherited from UIControl.) | |
Tag | Obsolete.
Gets or sets a user-defined tag.
(Inherited from UIControl.) | |
Template |
Gets or sets the template.
(Inherited from GameObject.) | |
Texture |
Gets or sets the texture with the image that should be displayed.
This is a game object property.
| |
ToolTip |
Gets or sets the tool tip.
This is a game object property.
(Inherited from UIControl.) | |
UIService |
Gets the IUIService.
(Inherited from UIControl.) | |
UserData |
Gets or sets user-defined data.
(Inherited from UIControl.) | |
VerticalAlignment |
Gets or sets the vertical alignment of this control.
This is a game object property.
(Inherited from UIControl.) | |
VisualChildren |
Gets the visual children.
(Inherited from UIControl.) | |
VisualParent |
Gets the visual parent.
(Inherited from UIControl.) | |
VisualState |
Gets the visual state of the control as string.
(Inherited from UIControl.) | |
Width |
Gets or sets the user-defined width.
This is a game object property.
(Inherited from UIControl.) | |
X |
Gets or sets the x-position offset of the control. (Use this only for controls in a
Canvas or under the UIScreen.) This is a game object property.
(Inherited from UIControl.) | |
Y |
Gets or sets the y-position offset of the control. (Use this only for controls in a
Canvas or under the UIScreen.) This is a game object property.
(Inherited from UIControl.) |
Name | Description | |
---|---|---|
InputProcessed |
Occurs after the device input was processed.
(Inherited from UIControl.) | |
InputProcessing |
Occurs before the device input is processed.
(Inherited from UIControl.) | |
PropertyChanged |
Occurs when a property value has changed.
(Inherited from GameObject.) | |
TemplateChanged |
Occurs when the Template changed.
(Inherited from GameObject.) |
Name | Description | |
---|---|---|
INotifyPropertyChangedPropertyChanged |
Occurs when a property value has changed.
(Inherited from GameObject.) | |
IAnimatableObjectGetAnimatablePropertyT |
Gets the property with given name and type which can be animated.
(Inherited from GameObject.) | |
IAnimatableObjectGetAnimatedProperties |
Gets either the properties which are currently animated, or all properties which can be
animated. (See remarks.)
(Inherited from GameObject.) |
// Create a horizontal stack panel containing an icon and a label. var buttonContentPanel = new StackPanel { Orientation = Orientation.Horizontal }; buttonContentPanel.Children.Add(new Image { Width = 16, Height = 16, Texture = content.Load<Texture2D>("Icons"), // Load existing texture. SourceRectangle = new Rectangle(0, 0, 16, 16) // Optional: Select region in texture. }); buttonContentPanel.Children.Add(new TextBlock { Margin = new Vector4F(4, 0, 0, 0), Text = "Label", VerticalAlignment = VerticalAlignment.Center, }); var button = new Button { Content = buttonContentPanel, Margin = new Vector4F(4), }; // To show the button, add it to an existing content control or panel. panel.Children.Add(button); // To handle button clicks simply add an event handler to the Click event. button.Click += OnButtonClicked;