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DigitalRuneScrollViewer Class
Represents a scrollable area that can contain other visible controls.
Inheritance Hierarchy

Namespace: DigitalRune.Game.UI.Controls
Assembly: DigitalRune.Game.UI (in DigitalRune.Game.UI.dll) Version: 1.8.0.0 (1.8.0.14553)
Syntax
public class ScrollViewer : ContentControl

The ScrollViewer type exposes the following members.

Constructors
  NameDescription
Public methodScrollViewer
Initializes a new instance of the ScrollViewer class.
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Methods
  NameDescription
Public methodArrange
Positions child elements and determines a size for a control.
(Inherited from UIControl.)
Public methodBringIntoView
Attempts to bring this element into view, within any scrollable regions it is contained within.
(Inherited from UIControl.)
Public methodEquals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodFocus
Moves the input focus to this control.
(Inherited from UIControl.)
Public methodGetControl
Gets a control by name from the visual subtree of this control.
(Inherited from UIControl.)
Public methodGetHashCode
Serves as a hash function for a particular type.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodGetValueT(Int32)
Gets the value of the property with the given ID.
(Inherited from GameObject.)
Public methodGetValueT(String)
Gets the value of the property with the given name.
(Inherited from GameObject.)
Public methodGetValueT(GamePropertyMetadataT)
Gets the value of the property with the given metadata.
(Inherited from GameObject.)
Protected methodHitTest
Tests if a position is over a control.
(Inherited from ContentControl.)
Public methodInvalidateArrange
Invalidates the arrange state (layout) for the control.
(Inherited from UIControl.)
Public methodInvalidateMeasure
Invalidates the measurement state (layout) for the control.
(Inherited from UIControl.)
Public methodInvalidateVisual
Invalidates the cached RenderData.
(Inherited from UIControl.)
Public methodLoad
Loads the content of the game object.
(Inherited from GameObject.)
Public methodMeasure
Updates the DesiredWidth and DesiredHeight of the control.
(Inherited from UIControl.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodNewFrame
Tells the game object to prepare itself for the next time step.
(Inherited from GameObject.)
Protected methodOnArrange
Called by Arrange(Vector2F, Vector2F) to arrange the visual children.
(Overrides ContentControlOnArrange(Vector2F, Vector2F).)
Protected methodOnContentChanged
Called when the Content was exchanged.
(Inherited from ContentControl.)
Protected methodOnHandleInput
Called when the control should handle device input.
(Overrides UIControlOnHandleInput(InputContext).)
Protected methodOnLoad
Called when the game object should load its content.
(Overrides UIControlOnLoad.)
Protected methodOnMeasure
Called by Measure(Vector2F) to compute the control-specific desired size.
(Overrides ContentControlOnMeasure(Vector2F).)
Protected methodOnPropertyChanged(PropertyChangedEventArgs)
Raises the PropertyChanged event.
(Inherited from GameObject.)
Protected methodOnPropertyChangedT(GamePropertyT, T, T)
Is called after a game object property was changed.
(Inherited from GameObject.)
Protected methodOnPropertyChangedT(GamePropertyT, T, T)
Is called after a game object property was changed.
(Inherited from UIControl.)
Protected methodOnRender
Called when the control and its visual children should be rendered.
(Inherited from UIControl.)
Protected methodOnTemplateChanged
Raises the TemplateChanged event.
(Inherited from ContentControl.)
Protected methodOnUnload
Called when the game object should unload its content.
(Overrides UIControlOnUnload.)
Protected methodOnUpdate
Called when the game object should be updated.
(Overrides UIControlOnUpdate(TimeSpan).)
Public methodRender
Renders the control (including visual children).
(Inherited from UIControl.)
Public methodSetValueT(Int32, T)
Sets the value of the property with the given ID.
(Inherited from GameObject.)
Public methodSetValueT(String, T)
Sets the value of the property with the given name.
(Inherited from GameObject.)
Public methodSetValueT(GamePropertyMetadataT, T)
Set the value of the property for the given metadata.
(Inherited from GameObject.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
Public methodUnload
Unloads the content of the game object.
(Inherited from GameObject.)
Public methodUpdate
Updates this game object.
(Inherited from GameObject.)
Public methodUpdateLayout
Ensures that all visual child controls of this element are properly updated for layout.
(Inherited from UIControl.)
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Extension Methods
  NameDescription
Public Extension MethodGetAncestors
Gets the ancestors of the control in the visual tree.
(Defined by UIHelper.)
Public Extension MethodGetDescendantsOverloaded.
Gets the descendants of the control in the visual tree using a depth-first search.
(Defined by UIHelper.)
Public Extension MethodGetDescendants(Boolean)Overloaded.
Gets the descendants of the control in the visual tree using either a depth-first or a breadth-first search.
(Defined by UIHelper.)
Public Extension MethodGetLeaves
Gets the leaves of the control in the visual tree.
(Defined by UIHelper.)
Public Extension MethodGetRoot
Returns the root control of the visual tree.
(Defined by UIHelper.)
Public Extension MethodGetSelfAndAncestors
Gets the control and its ancestors in the visual tree.
(Defined by UIHelper.)
Public Extension MethodGetSubtreeOverloaded.
Gets the subtree (the given control and all of its descendants in the visual tree) using a depth-first search.
(Defined by UIHelper.)
Public Extension MethodGetSubtree(Boolean)Overloaded.
Gets the subtree (the given control and all of its descendants in the visual tree) using either a depth-first or a breadth-first search.
(Defined by UIHelper.)
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Fields
  NameDescription
Public fieldStatic memberHorizontalOffsetPropertyId
The ID of the HorizontalOffset game object property.
Public fieldStatic memberHorizontalScrollBarStylePropertyId
The ID of the HorizontalScrollBarStyle game object property.
Public fieldStatic memberHorizontalScrollBarVisibilityPropertyId
The ID of the HorizontalScrollBarVisibility game object property.
Public fieldStatic memberVerticalOffsetPropertyId
The ID of the VerticalOffset game object property.
Public fieldStatic memberVerticalScrollBarStylePropertyId
The ID of the VerticalScrollBarStyle game object property.
Public fieldStatic memberVerticalScrollBarVisibilityPropertyId
The ID of the VerticalScrollBarVisibility game object property.
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Properties
  NameDescription
Public propertyActualBounds
Gets the actual bounding rectangle of the control (defined by ActualX, ActualY, ActualWidth and ActualHeight).
(Inherited from UIControl.)
Public propertyActualHeight
Gets the actual height of the control (computed in Arrange(Vector2F, Vector2F)).
(Inherited from UIControl.)
Public propertyActualIsEnabled
Gets a value indicating whether this control is actually enabled, taking into account the IsEnabled flag and the state of the VisualParent.
(Inherited from UIControl.)
Public propertyActualIsVisible
Gets a value indicating whether this control is actually visible, taking into account the IsVisible flag and the state of the VisualParent.
(Inherited from UIControl.)
Public propertyActualWidth
Gets the actual width of the control (computed in Arrange(Vector2F, Vector2F)).
(Inherited from UIControl.)
Public propertyActualX
Gets the actual X position of the top left corner of the control's bounds in screen coordinates (computed in Arrange(Vector2F, Vector2F)).
(Inherited from UIControl.)
Public propertyActualY
Gets the actual Y position of the top left corner of the control's bounds in screen coordinates (computed in Arrange(Vector2F, Vector2F)).
(Inherited from UIControl.)
Public propertyAllowedPlayer
Gets or sets the LogicalPlayerIndex from which input is accepted.
(Inherited from UIControl.)
Public propertyAutoUnfocus
Gets or sets a value indicating whether this control clears the focus when the mouse clicks another control than the currently focused control. This is a game object property.
(Inherited from UIControl.)
Public propertyBackground
Gets or sets the background color. This is a game object property.
(Inherited from UIControl.)
Public propertyClipContent
Gets or sets a value indicating whether the Content is clipped to the ContentBounds or whether the Content can draw outside the ContentBounds. This is a game object property.
(Inherited from ContentControl.)
Public propertyContent
Gets or sets the content.
(Inherited from ContentControl.)
Public propertyContentBounds
Gets the content bounds that define where the Content is drawn.
(Overrides ContentControlContentBounds.)
Public propertyContentStyle
Gets or sets the style that is applied to the Content. This is a game object property.
(Inherited from ContentControl.)
Public propertyContextMenu
Gets or sets the context menu that should pop up when the control is right-clicked (tap-and-hold on Windows Phone 7).
(Inherited from UIControl.)
Public propertyCursor
Gets or sets the mouse cursor that should be displayed when the mouse is over this control.
(Inherited from UIControl.)
Public propertyDesiredHeight
Gets the desired height (including Margin) (which is computed in Measure(Vector2F)).
(Inherited from UIControl.)
Public propertyDesiredWidth
Gets the desired width (including Margin) (which is computed in Measure(Vector2F)).
(Inherited from UIControl.)
Public propertyEvents
Gets the game object events.
(Inherited from GameObject.)
Public propertyExtentHeight
Gets the extent height which is equal to the desired height of the Content.
Public propertyExtentWidth
Gets the extent width which is equal to the desired width of the Content.
Public propertyStatic memberFlickScrollVelocityFactor
Phone/tablet only: Gets or sets the factor that defines the scroll velocity after a flick gesture.
Public propertyFocusable
Gets or sets a value indicating whether this UIControl can receive the input focus. This is a game object property.
(Inherited from UIControl.)
Public propertyFocusWhenMouseOver
Gets or sets a value indicating whether the control automatically receives focus when the mouse is over the control (without being clicked). This is a game object property.
(Inherited from UIControl.)
Public propertyFont
Gets or sets the font that is used if the control renders text. This is a game object property.
(Inherited from UIControl.)
Public propertyForeground
Gets or sets the foreground color. This is a game object property.
(Inherited from UIControl.)
Public propertyHasRenderTransform
Gets a value indicating whether this control has a render transform that is not the identity transformation.
(Inherited from UIControl.)
Public propertyHeight
Gets or sets the user-defined height. This is a game object property.
(Inherited from UIControl.)
Public propertyHorizontalAlignment
Gets or sets the horizontal alignment of this control. This is a game object property.
(Inherited from UIControl.)
Public propertyHorizontalOffset
Gets or sets the horizontal offset (= the Value of the horizontal ScrollBar). This is a game object property.
Public propertyHorizontalScrollBarStyle
Gets or sets the style that is applied to the horizontal ScrollBar. This is a game object property.
Public propertyHorizontalScrollBarVisibility
Gets or sets the ScrollBarVisibility of the horizontal ScrollBar. This is a game object property.
Public propertyInputService
Gets the IInputService.
(Inherited from UIControl.)
Public propertyIsArrangeValid
Gets a value indicating whether the Arrange(Vector2F, Vector2F) results are up-to-date.
(Inherited from UIControl.)
Public propertyIsEnabled
Gets or sets a value indicating whether this control is enabled. This is a game object property.
(Inherited from UIControl.)
Public propertyIsFocused
Gets a value indicating whether this control has the input focus. This is a game object property.
(Inherited from UIControl.)
Public propertyIsFocusScope
Gets or sets a value indicating whether this control is a focus scope. This is a game object property.
(Inherited from UIControl.)
Public propertyIsFocusWithin
Gets (or sets) a value indicating whether the focus is on this control or on any of the visual children.
(Inherited from UIControl.)
Public propertyIsLoaded
Gets a value indicating whether the content of this object was loaded.
(Inherited from GameObject.)
Public propertyIsMeasureValid
Gets a value indicating whether the Measure(Vector2F) results (DesiredWidth and DesiredHeight) are up-to-date.
(Inherited from UIControl.)
Public propertyIsMouseDirectlyOver
Gets a value indicating whether the mouse is over this control and not over a visual child control.
(Inherited from UIControl.)
Public propertyIsMouseOver
Gets or sets a value indicating whether the mouse is over this control or over a visual child. This is a game object property.
(Inherited from UIControl.)
Public propertyIsVisible
Gets or sets a value indicating whether this control is visible. This is a game object property.
(Inherited from UIControl.)
Public propertyIsVisualValid
Gets a value indicating whether the cached RenderData is up-to-date.
(Inherited from UIControl.)
Public propertyMargin
Gets or sets the margin. This is a game object property.
(Inherited from UIControl.)
Public propertyMaxHeight
Gets or sets the maximal height of the control. This is a game object property.
(Inherited from UIControl.)
Public propertyStatic memberMaxScrollVelocity
Phone/tablet only: Gets or sets the maximal allowed scroll velocity. (Higher scrolling velocities are clamped to this value.)
Public propertyMaxWidth
Gets or sets the maximal width of the control. This is a game object property.
(Inherited from UIControl.)
Public propertyMinHeight
Gets or sets the minimal height of the control. This is a game object property.
(Inherited from UIControl.)
Public propertyStatic memberMinScrollVelocity
Phone/tablet only: Gets or sets the minimal scroll velocity that determines when scrolling is stopped.
Public propertyMinWidth
Gets or sets the minimal width of the control. This is a game object property.
(Inherited from UIControl.)
Public propertyName
Gets or sets the name.
(Inherited from GameObject.)
Public propertyOpacity
Gets or sets the opacity. This is a game object property.
(Inherited from UIControl.)
Public propertyPadding
Gets or sets the padding. This is a game object property.
(Inherited from UIControl.)
Public propertyProperties
Gets the game object properties.
(Inherited from GameObject.)
Public propertyRenderData
Gets or sets the cached renderer data.
(Inherited from UIControl.)
Public propertyRendererInfo Obsolete.
Gets or sets the cached renderer data.
(Inherited from UIControl.)
Public propertyRenderRotation
Gets or sets the rotation of the RenderTransform. This is a game object property.
(Inherited from UIControl.)
Public propertyRenderScale
Gets or sets the scale of the RenderTransform. This is a game object property.
(Inherited from UIControl.)
Public propertyRenderTransform
Gets the render transformation.
(Inherited from UIControl.)
Public propertyRenderTransformOrigin
Gets or sets the relative origin of the RenderTransform. This is a game object property.
(Inherited from UIControl.)
Public propertyRenderTranslation
Gets or sets the translation of the RenderTransform. This is a game object property.
(Inherited from UIControl.)
Public propertyScreen
Gets the UIScreen.
(Inherited from UIControl.)
Public propertyStatic memberScrollDamping
Phone/tablet only: Gets or sets the damping factor with which the scrolling is damped.
Public propertyStatic memberScrollThreshold
Gets or sets the vertical scroll threshold that the finger movement has to exceed to start a scroll action.
Public propertyStatic memberSpringConstant
Phone/tablet only: Gets or sets the spring constant which is applied when the user drags the content beyond the limit.
Public propertyStatic memberSpringDamping
Phone/tablet only: Gets or sets the damping which is applied when the user drags the content beyond the limit.
Public propertyStatic memberSpringLength
Phone/tablet only: Gets or sets the max spring length which defines how far the user can drag the content beyond the limit.
Public propertyStyle
Gets or sets the style.
(Inherited from UIControl.)
Public propertyTag Obsolete.
Gets or sets a user-defined tag.
(Inherited from UIControl.)
Public propertyTemplate
Gets or sets the template.
(Inherited from GameObject.)
Public propertyToolTip
Gets or sets the tool tip. This is a game object property.
(Inherited from UIControl.)
Public propertyUIService
Gets the IUIService.
(Inherited from UIControl.)
Public propertyUserData
Gets or sets user-defined data.
(Inherited from UIControl.)
Public propertyVerticalAlignment
Gets or sets the vertical alignment of this control. This is a game object property.
(Inherited from UIControl.)
Public propertyVerticalOffset
Gets or sets the vertical offset (= the Value of the vertical ScrollBar). This is a game object property.
Public propertyVerticalScrollBarStyle
Gets or sets the style that is applied to the vertical ScrollBar. This is a game object property.
Public propertyVerticalScrollBarVisibility
Gets or sets the ScrollBarVisibility of the vertical ScrollBar. This is a game object property.
Public propertyViewportHeight
Gets the height of the viewport which defines the visual part of the Content.
Public propertyViewportWidth
Gets the width of the viewport which defines the visual part of the Content.
Public propertyVisualChildren
Gets the visual children.
(Inherited from UIControl.)
Public propertyVisualParent
Gets the visual parent.
(Inherited from UIControl.)
Public propertyVisualState
Gets the visual state of the control as string.
(Inherited from UIControl.)
Public propertyWidth
Gets or sets the user-defined width. This is a game object property.
(Inherited from UIControl.)
Public propertyX
Gets or sets the x-position offset of the control. (Use this only for controls in a Canvas or under the UIScreen.) This is a game object property.
(Inherited from UIControl.)
Public propertyY
Gets or sets the y-position offset of the control. (Use this only for controls in a Canvas or under the UIScreen.) This is a game object property.
(Inherited from UIControl.)
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Events
  NameDescription
Public eventInputProcessed
Occurs after the device input was processed.
(Inherited from UIControl.)
Public eventInputProcessing
Occurs before the device input is processed.
(Inherited from UIControl.)
Public eventPropertyChanged
Occurs when a property value has changed.
(Inherited from GameObject.)
Public eventTemplateChanged
Occurs when the Template changed.
(Inherited from GameObject.)
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Explicit Interface Implementations
Remarks

The ScrollViewer displays a part of the Content, which can be larger than the size of the ScrollViewer.

The visible part can be controlled using two scroll bars or the mouse wheel. When scrolling with the mouse wheel, the scroll speed is proportional to SmallChange.

Phone and Tablets: On phone and tablets the ScrollViewer can be controlled with touch input (only vertical scrolling). A flick gesture creates a scroll velocity that is slowly damped. The vertical scroll bar is transparent by default and becomes visible during scrolling. The dynamic scroll behavior can be configured using MinScrollVelocity, MaxScrollVelocity, ScrollDamping and FlickScrollVelocityFactor, and is the same for all ScrollViewer instances.

The user can push the content beyond the usual limits by dragging the content with the finger or by scrolling really fast. The content automatically bounces back when the user is not touching the control. This effect is simulated with a "damped spring". The properties SpringConstant, SpringDamping and SpringLength control the effect. The visual effect is achieved by applying a scale transform to the DigitalRune.Game.UI.Content (see RenderScale). (Any existing render transform will be overwritten!)

Examples
The following example shows to display a large image inside a scroll viewer.
C#
// Use an image control to display a texture.
var image = new Image
{
  Texture = content.Load<Texture2D>("Image_1024x1024")
};

// Use a scroll viewer to show a region of the texture.
var scrollViewer = new ScrollViewer
{
  Margin = new Vector4F(4),
  Width = 200
  Height = 200,
};
scrollViewer.Content = image;

// To show the scroll viewer, add it to an existing content control or panel.
panel.Children.Add(scrollViewer);
See Also