| ContentControlClipContent Property |
Namespace: DigitalRune.Game.UI.ControlsAssembly: DigitalRune.Game.UI (in DigitalRune.Game.UI.dll) Version: 1.8.0.0 (1.8.0.14553)
Syntax public bool ClipContent { get; set; }
Public Property ClipContent As Boolean
Get
Set
public:
property bool ClipContent {
bool get ();
void set (bool value);
}
member ClipContent : bool with get, set
Property Value
Type:
Boolean if the
Content is clipped to the
ContentBounds; otherwise,
if the
Content
can draw outside the
ContentBounds. The default is
because clipping costs performance and most games use a fixed layout where clipping is not
needed.
See Also