| UIScreenZIndex Property |
Gets or sets the z-index that determines the draw order of all
Screens of the same
IUIService
Namespace: DigitalRune.Game.UI.ControlsAssembly: DigitalRune.Game.UI (in DigitalRune.Game.UI.dll) Version: 1.8.0.0 (1.8.0.14553)
Syntax public int ZIndex { get; set; }
Public Property ZIndex As Integer
Get
Set
public:
property int ZIndex {
int get ();
void set (int value);
}
member ZIndex : int with get, set
Property Value
Type:
Int32
The z-index that determines the draw order of all
Screens of the
same
IUIService.
Remarks
Lower values mean the screen is drawn first, behind other screens. Screens are updated in
the reverse order: The screen with the highest value is updated first because it covers the
other screens.
See Also