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DigitalRuneUIScreenZIndex Property
Gets or sets the z-index that determines the draw order of all Screens of the same IUIService

Namespace: DigitalRune.Game.UI.Controls
Assembly: DigitalRune.Game.UI (in DigitalRune.Game.UI.dll) Version: 1.8.0.0 (1.8.0.14553)
Syntax
public int ZIndex { get; set; }

Property Value

Type: Int32
The z-index that determines the draw order of all Screens of the same IUIService.
Remarks
Lower values mean the screen is drawn first, behind other screens. Screens are updated in the reverse order: The screen with the highest value is updated first because it covers the other screens.
See Also