| KeyMap Class |
Namespace: DigitalRune.Game.UI
The KeyMap type exposes the following members.
| Name | Description | |
|---|---|---|
| KeyMap |
Initializes a new empty instance of the KeyMap class.
| |
| KeyMap(KeyMap) |
Initializes a instance of the KeyMap class with the entries
from another KeyMap.
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| Name | Description | |
|---|---|---|
| Equals | (Inherited from Object.) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| Load(XContainer) |
Loads the key map entries.
| |
| Load(XmlReader) |
Loads the key map entries.
| |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| Save |
Saves the key map entries.
| |
| Save(XmlWriter) |
Saves the key map entries.
| |
| ToString | Returns a string that represents the current object. (Inherited from Object.) |
| Name | Description | |
|---|---|---|
| AutoKeyMap |
Gets the an automatic key mapping for the current culture.
| |
| EnglishKeyMap |
Gets the English key mapping.
| |
| EnglishKeyMapGermanChatPad |
Gets the English key mapping, but with a German key mapping for the ChatPad.
| |
| GermanKeyMap |
Gets the German key mapping.
| |
| Item |
Gets or sets the Char with the specified key and modifiers.
|