| KeyMapItem Property |
Gets or sets the
Char with the specified key and modifiers.
Namespace: DigitalRune.Game.UIAssembly: DigitalRune.Game.UI (in DigitalRune.Game.UI.dll) Version: 1.8.0.0 (1.8.0.14553)
Syntax public char this[
Keys key,
ModifierKeys modifierKeys
] { get; set; }
Public Default Property Item (
key As Keys,
modifierKeys As ModifierKeys
) As Char
Get
Set
public:
property wchar_t default[Keys key, ModifierKeys modifierKeys] {
wchar_t get (Keys key, ModifierKeys modifierKeys);
void set (Keys key, ModifierKeys modifierKeys, wchar_t value);
}
member Item : char with get, set
Parameters
- key
- Type: Keys
- modifierKeys
- Type: DigitalRune.Game.InputModifierKeys
Property Value
Type:
CharRemarks
If an entry is set that does not yet exist, the entry is added to the map. If an entry is
fetched that does not exist, 0 is returned.
See Also