DigitalRune.Physics.Constraints Namespace |
Class | Description | |
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AngularLimit |
Defines a constraint that restricts rotational movement. This constraint is configurable
to create custom joints.
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AngularVelocityMotor |
Defines a motor that controls the relative angular velocity of two constrained bodies.
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BallJoint |
Defines a ball-and-socked joint.
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Constraint |
Defines a constraint between two rigid bodies.
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ConstraintCollection |
Stores the Constraint objects of a simulation.
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ConstraintHelper |
Provides constraint-related helper methods.
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ContactConstraint |
Defines a constraint at a rigid body contact that models non-penetration, dry friction and
bounciness.
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CylindricalJoint |
Defines a cylindrical slider joint.
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DistanceLimit |
Defines a constraint that limits the distance of two points.
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EulerMotor |
Defines a motor that controls the relative orientation of two constrained bodies using Euler
angle.
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FixedJoint |
Defines a fixed joint that removes all degrees of freedom.
| |
Hinge2Joint |
Defines a joint that allows rotations on two axis. The joint can be used to model the front
wheel of a car.
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HingeJoint |
Defines a hinge joint that only allows the constraint bodies to rotate about the hinge
axis.
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LinearLimit |
Defines a constraint that restricts translational movement. This constraint is configurable
to create custom joints.
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LinearVelocityMotor |
Defines a motor that controls the relative linear velocity of two constrained bodies.
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NoRotationConstraint |
Defines a constraint that fixes the relative orientation of two bodies.
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PlaneLimit |
Defines a limit plane and a limit point that must stay in front of the plane.
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PointOnLineConstraint |
Defines a constraint that forces one body to move on a line that is fixed on the other body.
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PointOnPlaneConstraint |
Restricts a body to move in a plane that is fixed on another body.
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PositionMotor |
Defines a motor that controls the linear distance of two constrained bodies.
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PrismaticJoint |
Defines a prismatic slider joint.
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QuaternionMotor |
Defines a motor that controls the relative orientation of two constrained bodies using
quaternions.
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TwistSwingLimit |
Defines a twist and swing limits to limit rotations.
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UniversalJoint |
Defines a joint that allows rotations about two axes.
|
Interface | Description | |
---|---|---|
IConstraint |
Defines a constraint between two bodies.
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Enumeration | Description | |
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LimitState |
Describe the state of a constraint limit.
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