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DigitalRuneHinge2Joint Class
Defines a joint that allows rotations on two axis. The joint can be used to model the front wheel of a car.
Inheritance Hierarchy

Namespace: DigitalRune.Physics.Constraints
Assembly: DigitalRune.Physics (in DigitalRune.Physics.dll) Version: 1.10.0.0 (1.10.0.14427)
Syntax
public class Hinge2Joint : Constraint

The Hinge2Joint type exposes the following members.

Constructors
  NameDescription
Public methodHinge2Joint
Initializes a new instance of the Hinge2Joint class.
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Methods
  NameDescription
Public methodApplyImpulse
Called by the simulation to apply an impulse that satisfies the constraint.
(Inherited from Constraint.)
Public methodEquals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as a hash function for a particular type.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Protected methodOnAddToSimulation
Called when this constraint is added to a simulation.
(Overrides ConstraintOnAddToSimulation.)
Protected methodOnApplyImpulse
Called when the constraint impulse should be applied.
(Overrides ConstraintOnApplyImpulse.)
Protected methodOnChanged
Called when properties of this constraint were changed.
(Overrides ConstraintOnChanged.)
Protected methodOnRemoveFromSimulation
Called when this constraint is removed from a simulation.
(Overrides ConstraintOnRemoveFromSimulation.)
Protected methodOnSetup
Called when constraint should be set-up for a new time step.
(Overrides ConstraintOnSetup.)
Public methodSetup
Called by the simulation to prepare this constraint for constraint solving for a new time step.
(Inherited from Constraint.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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Properties
  NameDescription
Public propertyAnchorPoseALocal
Gets or sets the constraint anchor pose on BodyA in local space of BodyA.
Public propertyAnchorPoseBLocal
Gets or sets the constraint anchor pose on BodyB in local space of BodyB.
Public propertyAngularConstraintImpulse
Gets or sets the angular constraint impulse that was applied.
(Overrides ConstraintAngularConstraintImpulse.)
Public propertyBodyA
Gets or sets the first body.
(Inherited from Constraint.)
Public propertyBodyB
Gets or sets the second body.
(Inherited from Constraint.)
Public propertyCollisionEnabled
Gets or sets a value indicating whether collisions between BodyA and BodyB are disabled.
(Inherited from Constraint.)
Public propertyEnabled
Gets or sets a value indicating whether this constraint is enabled.
(Inherited from Constraint.)
Public propertyErrorReduction
Gets or sets the error reduction parameter.
Public propertyLinearConstraintImpulse
Gets or sets the linear constraint impulse that was applied.
(Overrides ConstraintLinearConstraintImpulse.)
Public propertyMaxForce
Gets or sets the maximal force that is applied by this constraint.
Public propertyMaximum
Gets or sets the maximum rotation limits about the two rotation axis.
Public propertyMinimum
Gets or sets the minimum rotation limits about the two rotation axis.
Public propertyRestitution
Gets or sets the coefficient of restitution.
Public propertySimulation
Gets the simulation to which this constraint belongs.
(Inherited from Constraint.)
Public propertySoftness
Gets or sets the softness.
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Remarks

This joint is best understood by an example: It models the front wheel of a car. The front wheel rotates freely around one axis (rolling axis). It can also rotate about an axis that is normal to the wheel axis (steering axis). The second rotation is controlled by the steering wheel and is used to steer the car. Per convention the steering axis is the x-axis of the constraint anchors and the rolling axis is the z-axis. The steering and rolling angles can be limited with Minimum and Maximum.

See Also