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DigitalRuneConstraintBodyA Property
Gets or sets the first body.

Namespace: DigitalRune.Physics.Constraints
Assembly: DigitalRune.Physics (in DigitalRune.Physics.dll) Version: 1.10.0.0 (1.10.0.14427)
Syntax
public RigidBody BodyA { get; set; }

Property Value

Type: RigidBody
The first body. (Use the special World body to constrain the other body relative to world space.)

Implements

IConstraintBodyA
Remarks
If you want to constrain a rigid body relative to world space, use the special World as the other body of the two constraint bodies.
See Also