| ConstraintBodyA Property |
Gets or sets the first body.
Namespace: DigitalRune.Physics.ConstraintsAssembly: DigitalRune.Physics (in DigitalRune.Physics.dll) Version: 1.10.0.0 (1.10.0.14427)
Syntax public RigidBody BodyA { get; set; }
Public Property BodyA As RigidBody
Get
Set
public:
virtual property RigidBody^ BodyA {
RigidBody^ get () sealed;
void set (RigidBody^ value) sealed;
}
abstract BodyA : RigidBody with get, set
override BodyA : RigidBody with get, set
Property Value
Type:
RigidBody
The first body. (Use the special
World body to constrain
the other body relative to world space.)
Implements
IConstraintBodyARemarks
If you want to constrain a rigid body relative to world space, use the special
World as the other body of the two constraint bodies.
See Also