| Constraint Class |
Namespace: DigitalRune.Physics.Constraints
The Constraint type exposes the following members.
| Name | Description | |
|---|---|---|
| Constraint | Initializes a new instance of the Constraint class |
| Name | Description | |
|---|---|---|
| ApplyImpulse |
Called by the simulation to apply an impulse that satisfies the constraint.
| |
| Equals | (Inherited from Object.) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| OnAddToSimulation |
Called when this constraint is added to a simulation.
| |
| OnApplyImpulse |
Called when the constraint impulse should be applied.
| |
| OnChanged |
Called when properties of this constraint were changed.
| |
| OnRemoveFromSimulation |
Called when this constraint is removed from a simulation.
| |
| OnSetup |
Called when constraint should be set-up for a new time step.
| |
| Setup |
Called by the simulation to prepare this constraint for constraint solving for a new time
step.
| |
| ToString | Returns a string that represents the current object. (Inherited from Object.) |
| Name | Description | |
|---|---|---|
| AngularConstraintImpulse |
Gets or sets the angular constraint impulse that was applied.
| |
| BodyA |
Gets or sets the first body.
| |
| BodyB |
Gets or sets the second body.
| |
| CollisionEnabled | ||
| Enabled |
Gets or sets a value indicating whether this constraint is enabled.
| |
| LinearConstraintImpulse |
Gets or sets the linear constraint impulse that was applied.
| |
| Simulation |
Gets the simulation to which this constraint belongs.
|