Click or drag to resize
DigitalRuneLinearVelocityMotor Class
Defines a motor that controls the relative linear velocity of two constrained bodies.
Inheritance Hierarchy
SystemObject
  DigitalRune.Physics.ConstraintsConstraint
    DigitalRune.Physics.ConstraintsLinearVelocityMotor

Namespace: DigitalRune.Physics.Constraints
Assembly: DigitalRune.Physics (in DigitalRune.Physics.dll) Version: 1.10.0.0 (1.10.0.14427)
Syntax
public class LinearVelocityMotor : Constraint

The LinearVelocityMotor type exposes the following members.

Constructors
  NameDescription
Public methodLinearVelocityMotor
Initializes a new instance of the LinearVelocityMotor class
Top
Methods
  NameDescription
Public methodApplyImpulse
Called by the simulation to apply an impulse that satisfies the constraint.
(Inherited from Constraint.)
Public methodEquals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as a hash function for a particular type.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Protected methodOnAddToSimulation
Called when this constraint is added to a simulation.
(Inherited from Constraint.)
Protected methodOnApplyImpulse
Called when the constraint impulse should be applied.
(Overrides ConstraintOnApplyImpulse.)
Protected methodOnChanged
Called when properties of this constraint were changed.
(Overrides ConstraintOnChanged.)
Protected methodOnRemoveFromSimulation
Called when this constraint is removed from a simulation.
(Inherited from Constraint.)
Protected methodOnSetup
Called when constraint should be set-up for a new time step.
(Overrides ConstraintOnSetup.)
Public methodSetup
Called by the simulation to prepare this constraint for constraint solving for a new time step.
(Inherited from Constraint.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
Top
Properties
  NameDescription
Public propertyAnchorPositionALocal
Gets or sets the constraint anchor position on BodyA in local space of BodyA.
Public propertyAnchorPositionBLocal
Gets or sets the constraint anchor position on BodyB in local space of BodyB.
Public propertyAngularConstraintImpulse
Gets or sets the angular constraint impulse that was applied.
(Overrides ConstraintAngularConstraintImpulse.)
Public propertyAxisALocal
Gets or sets the constraint axis that is fixed on BodyA in local space of BodyA.
Public propertyBodyA
Gets or sets the first body.
(Inherited from Constraint.)
Public propertyBodyB
Gets or sets the second body.
(Inherited from Constraint.)
Public propertyCollisionEnabled
Gets or sets a value indicating whether collisions between BodyA and BodyB are disabled.
(Inherited from Constraint.)
Public propertyEnabled
Gets or sets a value indicating whether this constraint is enabled.
(Inherited from Constraint.)
Public propertyLinearConstraintImpulse
Gets or sets the linear constraint impulse that was applied.
(Overrides ConstraintLinearConstraintImpulse.)
Public propertyMaxForce
Gets or sets the maximal force that is applied by this motor.
Public propertySimulation
Gets the simulation to which this constraint belongs.
(Inherited from Constraint.)
Public propertySoftness
Gets or sets the softness.
Public propertyTargetVelocity
Gets or sets the target linear velocity in the direction of the constraint axis (AxisALocal).
Public propertyUseSingleAxisMode
Gets or sets a value indicating whether the motor applies forces only on a single axis.
Top
Remarks

The motor accelerates/decelerates both bodies until the relative linear velocity of the constraint anchor on the second body relative to the constraint anchor on the first body is equal TargetVelocity. The velocity is constrained on an axis (AxisALocal) that is fixed on the first body.

See Also