|  | AngularVelocityMotor Class | 
 Inheritance Hierarchy
Inheritance HierarchyNamespace: DigitalRune.Physics.Constraints
 Syntax
SyntaxThe AngularVelocityMotor type exposes the following members.
 Constructors
Constructors| Name | Description | |
|---|---|---|
|  | AngularVelocityMotor | Initializes a new instance of the AngularVelocityMotor class | 
 Methods
Methods| Name | Description | |
|---|---|---|
|  | ApplyImpulse | 
            Called by the simulation to apply an impulse that satisfies the constraint.
            (Inherited from Constraint.) | 
|  | Equals | (Inherited from Object.) | 
|  | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.(Inherited from Object.) | 
|  | GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | 
|  | GetType | Gets the Type of the current instance.(Inherited from Object.) | 
|  | MemberwiseClone | Creates a shallow copy of the current Object.(Inherited from Object.) | 
|  | OnAddToSimulation | 
            Called when this constraint is added to a simulation.
            (Inherited from Constraint.) | 
|  | OnApplyImpulse | 
            Called when the constraint impulse should be applied.
            (Overrides ConstraintOnApplyImpulse.) | 
|  | OnChanged | 
            Called when properties of this constraint were changed.
            (Overrides ConstraintOnChanged.) | 
|  | OnRemoveFromSimulation | 
            Called when this constraint is removed from a simulation.
            (Inherited from Constraint.) | 
|  | OnSetup | 
            Called when constraint should be set-up for a new time step.
            (Overrides ConstraintOnSetup.) | 
|  | Setup | 
            Called by the simulation to prepare this constraint for constraint solving for a new time
            step.
            (Inherited from Constraint.) | 
|  | ToString | Returns a string that represents the current object.(Inherited from Object.) | 
 Properties
Properties| Name | Description | |
|---|---|---|
|  | AngularConstraintImpulse | 
            Gets or sets the angular constraint impulse that was applied.
            (Overrides ConstraintAngularConstraintImpulse.) | 
|  | AxisALocal | |
|  | BodyA | 
            Gets or sets the first body.
            (Inherited from Constraint.) | 
|  | BodyB | 
            Gets or sets the second body.
            (Inherited from Constraint.) | 
|  | CollisionEnabled | (Inherited from Constraint.) | 
|  | Enabled | 
            Gets or sets a value indicating whether this constraint is enabled.
            (Inherited from Constraint.) | 
|  | LinearConstraintImpulse | 
            Gets or sets the linear constraint impulse that was applied. 
            (Overrides ConstraintLinearConstraintImpulse.) | 
|  | MaxForce | 
            Gets or sets the maximal force that is applied by this motor.
             | 
|  | Simulation | 
            Gets the simulation to which this constraint belongs.
            (Inherited from Constraint.) | 
|  | Softness | 
            Gets or sets the softness.
             | 
|  | TargetVelocity | 
            Gets or sets the target angular velocity around the rotation axis (AxisALocal).
             | 
|  | UseSingleAxisMode | 
            Gets or sets a value indicating whether the motor applies forces only on a single axis.
             | 
 Remarks
RemarksThe motor accelerates/decelerates both bodies until the relative angular velocity of the two bodies a round an axis (AxisALocal) fixed on the first body is equal to TargetVelocity.
 See Also
See Also