![]() | AngularVelocityMotor Class |
Namespace: DigitalRune.Physics.Constraints
The AngularVelocityMotor type exposes the following members.
Name | Description | |
---|---|---|
![]() | AngularVelocityMotor | Initializes a new instance of the AngularVelocityMotor class |
Name | Description | |
---|---|---|
![]() | ApplyImpulse |
Called by the simulation to apply an impulse that satisfies the constraint.
(Inherited from Constraint.) |
![]() | Equals | (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | OnAddToSimulation |
Called when this constraint is added to a simulation.
(Inherited from Constraint.) |
![]() | OnApplyImpulse |
Called when the constraint impulse should be applied.
(Overrides ConstraintOnApplyImpulse.) |
![]() | OnChanged |
Called when properties of this constraint were changed.
(Overrides ConstraintOnChanged.) |
![]() | OnRemoveFromSimulation |
Called when this constraint is removed from a simulation.
(Inherited from Constraint.) |
![]() | OnSetup |
Called when constraint should be set-up for a new time step.
(Overrides ConstraintOnSetup.) |
![]() | Setup |
Called by the simulation to prepare this constraint for constraint solving for a new time
step.
(Inherited from Constraint.) |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
---|---|---|
![]() | AngularConstraintImpulse |
Gets or sets the angular constraint impulse that was applied.
(Overrides ConstraintAngularConstraintImpulse.) |
![]() | AxisALocal | |
![]() | BodyA |
Gets or sets the first body.
(Inherited from Constraint.) |
![]() | BodyB |
Gets or sets the second body.
(Inherited from Constraint.) |
![]() | CollisionEnabled | (Inherited from Constraint.) |
![]() | Enabled |
Gets or sets a value indicating whether this constraint is enabled.
(Inherited from Constraint.) |
![]() | LinearConstraintImpulse |
Gets or sets the linear constraint impulse that was applied.
(Overrides ConstraintLinearConstraintImpulse.) |
![]() | MaxForce |
Gets or sets the maximal force that is applied by this motor.
|
![]() | Simulation |
Gets the simulation to which this constraint belongs.
(Inherited from Constraint.) |
![]() | Softness |
Gets or sets the softness.
|
![]() | TargetVelocity |
Gets or sets the target angular velocity around the rotation axis (AxisALocal).
|
![]() | UseSingleAxisMode |
Gets or sets a value indicating whether the motor applies forces only on a single axis.
|
The motor accelerates/decelerates both bodies until the relative angular velocity of the two bodies a round an axis (AxisALocal) fixed on the first body is equal to TargetVelocity.