![]() | IConstraint Interface |
Namespace: DigitalRune.Physics.Constraints
The IConstraint type exposes the following members.
Name | Description | |
---|---|---|
![]() | ApplyImpulse |
Called by the simulation to apply an impulse that satisfies the constraint.
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![]() | Setup |
Called by the simulation to prepare this constraint for constraint solving for a new time
step.
|
Name | Description | |
---|---|---|
![]() | AngularConstraintImpulse |
Gets or sets the angular constraint impulse that was applied.
|
![]() | BodyA |
Gets the first body.
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![]() | BodyB |
Gets the second body.
|
![]() | CollisionEnabled | |
![]() | Enabled |
Gets a value indicating whether this constraint is enabled.
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![]() | LinearConstraintImpulse |
Gets or sets the linear constraint impulse that was applied.
|
![]() | Simulation |
Gets the simulation to which this constraint belongs.
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