Click or drag to resize
DigitalRuneIConstraintCollisionEnabled Property
Gets a value indicating whether collisions between BodyA and BodyB are disabled.

Namespace: DigitalRune.Physics.Constraints
Assembly: DigitalRune.Physics (in DigitalRune.Physics.dll) Version: 1.10.0.0 (1.10.0.14427)
Syntax
bool CollisionEnabled { get; }

Property Value

Type: Boolean
if collisions are enabled; otherwise, . The default is .
Remarks
This property can be set to to disable collision detection between the constraint bodies. Disabling collisions improves performance and is often necessary, for example, for two connected limbs in a ragdoll that are always penetrating each other.
See Also