DigitalRune.Graphics.Content.Pipeline Namespace |
Class | Description | |
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DeferredNodeContent |
Represents a placeholder for a NodeContent which hasn't been imported yet.
| |
DREffectBindingContent |
Stores the processed data for an EffectBinding asset.
| |
DREffectBindingWriter |
Writes an DREffectBindingContent to a binary format that can be read by the
EffectBindingReader to load an EffectBinding.
| |
DRLodGroupNodeContent |
Stores processing data for a LodGroupNode.
| |
DRLodGroupNodeWriter |
Writes a DRLodGroupNodeContent to binary format that can be read by the
LodGroupNodeReader to load a LodGroupNode.
| |
DRMaterialContent |
Stores the processed data for a Material asset.
| |
DRMaterialImporter |
Imports a material definition (.drmat file).
| |
DRMaterialProcessor |
Builds a material, which can be used for rendering a model.
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DRMaterialWriter |
Writes a DRMaterialContent to binary format that can be read by the
MaterialReader to load a Material.
| |
DRMeshContent |
Stores the processed data for a Mesh asset.
| |
DRMeshNodeContent |
Stores processing data for a MeshNode.
| |
DRMeshNodeWriter |
Writes a DRMeshNodeContent to binary format that can be read by the
MeshNodeReader to load a MeshNode.
| |
DRMeshWriter |
Writes a DRMeshContent to binary format that can be read by the
MeshReader to load a Mesh | |
DRModelImporter |
Imports a model based on the model description (.drmdl file).
| |
DRModelNodeContent |
Stores the processed data for a ModelNode asset.
| |
DRModelNodeWriter |
Writes a DRModelNodeContent to binary format that can be read by the
ModelNodeReader to load a ModelNode.
| |
DRModelProcessor |
Processes a game asset mesh to a model content that is optimal for runtime.
| |
DRMorphTargetContent |
Stores the processed data for a MorphTarget.
| |
DRMorphTargetWriter |
Writes a DRMorphTargetContent to binary format that can be read by the
MorphTargetReader to load a MorphTarget.
| |
DROccluderContent |
Stores the processed data for an Occluder asset.
| |
DROccluderNodeContent |
Stores processing data for an OccluderNode.
| |
DROccluderNodeWriter |
Writes a DROccluderNodeContent to binary format that can be read by the
OccluderNodeReader to load an OccluderNode.
| |
DROccluderWriter |
Writes a DROccluderContent to binary format that can be read by the
OccluderReader to load an Occluder | |
DRSceneNodeContent |
Stores the processed data for a SceneNode asset.
| |
DRSceneNodeWriter |
Writes a DRSceneNodeContent to binary format that can be read by
SceneNodeReader to load a SceneNode.
| |
DRSubmeshContent |
Stores the processed data for a Submesh asset.
| |
DRSubmeshWriter |
Writes a DRSubmeshContent to binary format that can be read by the
SubmeshReader to load a Submesh.
| |
DRTextureImporter |
Provides methods for reading texture files for use in the Content Pipeline.
| |
DRTextureProcessor |
Processes a model texture.
|
Enumeration | Description | |
---|---|---|
DREffectType |
Specifies the effect type.
| |
DRTextureFormat |
Defines the texture format.
|