![]() | DigitalRune.Graphics.Content.Pipeline Namespace |
Class | Description | |
---|---|---|
![]() | DeferredNodeContent |
Represents a placeholder for a NodeContent which hasn't been imported yet.
|
![]() | DREffectBindingContent |
Stores the processed data for an EffectBinding asset.
|
![]() | DREffectBindingWriter |
Writes an DREffectBindingContent to a binary format that can be read by the
EffectBindingReader to load an EffectBinding.
|
![]() | DRLodGroupNodeContent |
Stores processing data for a LodGroupNode.
|
![]() | DRLodGroupNodeWriter |
Writes a DRLodGroupNodeContent to binary format that can be read by the
LodGroupNodeReader to load a LodGroupNode.
|
![]() | DRMaterialContent |
Stores the processed data for a Material asset.
|
![]() | DRMaterialImporter |
Imports a material definition (.drmat file).
|
![]() | DRMaterialProcessor |
Builds a material, which can be used for rendering a model.
|
![]() | DRMaterialWriter |
Writes a DRMaterialContent to binary format that can be read by the
MaterialReader to load a Material.
|
![]() | DRMeshContent |
Stores the processed data for a Mesh asset.
|
![]() | DRMeshNodeContent |
Stores processing data for a MeshNode.
|
![]() | DRMeshNodeWriter |
Writes a DRMeshNodeContent to binary format that can be read by the
MeshNodeReader to load a MeshNode.
|
![]() | DRMeshWriter |
Writes a DRMeshContent to binary format that can be read by the
MeshReader to load a Mesh |
![]() | DRModelImporter |
Imports a model based on the model description (.drmdl file).
|
![]() | DRModelNodeContent |
Stores the processed data for a ModelNode asset.
|
![]() | DRModelNodeWriter |
Writes a DRModelNodeContent to binary format that can be read by the
ModelNodeReader to load a ModelNode.
|
![]() | DRModelProcessor |
Processes a game asset mesh to a model content that is optimal for runtime.
|
![]() | DRMorphTargetContent |
Stores the processed data for a MorphTarget.
|
![]() | DRMorphTargetWriter |
Writes a DRMorphTargetContent to binary format that can be read by the
MorphTargetReader to load a MorphTarget.
|
![]() | DROccluderContent |
Stores the processed data for an Occluder asset.
|
![]() | DROccluderNodeContent |
Stores processing data for an OccluderNode.
|
![]() | DROccluderNodeWriter |
Writes a DROccluderNodeContent to binary format that can be read by the
OccluderNodeReader to load an OccluderNode.
|
![]() | DROccluderWriter |
Writes a DROccluderContent to binary format that can be read by the
OccluderReader to load an Occluder |
![]() | DRSceneNodeContent |
Stores the processed data for a SceneNode asset.
|
![]() | DRSceneNodeWriter |
Writes a DRSceneNodeContent to binary format that can be read by
SceneNodeReader to load a SceneNode.
|
![]() | DRSubmeshContent |
Stores the processed data for a Submesh asset.
|
![]() | DRSubmeshWriter |
Writes a DRSubmeshContent to binary format that can be read by the
SubmeshReader to load a Submesh.
|
![]() | DRTextureImporter |
Provides methods for reading texture files for use in the Content Pipeline.
|
![]() | DRTextureProcessor |
Processes a model texture.
|
Enumeration | Description | |
---|---|---|
![]() | DREffectType |
Specifies the effect type.
|
![]() | DRTextureFormat |
Defines the texture format.
|