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DigitalRuneDigitalRune.Graphics.Content.Pipeline Namespace
The DigitalRune.Graphics.Content.Pipeline namespace provides the content pipeline for DigitalRune Graphics. (Only available in XNA/MonoGame compatible builds.)
Classes
  ClassDescription
Public classDeferredNodeContent
Represents a placeholder for a NodeContent which hasn't been imported yet.
Public classDREffectBindingContent
Stores the processed data for an EffectBinding asset.
Public classDREffectBindingWriter
Writes an DREffectBindingContent to a binary format that can be read by the EffectBindingReader to load an EffectBinding.
Public classDRLodGroupNodeContent
Stores processing data for a LodGroupNode.
Public classDRLodGroupNodeWriter
Writes a DRLodGroupNodeContent to binary format that can be read by the LodGroupNodeReader to load a LodGroupNode.
Public classDRMaterialContent
Stores the processed data for a Material asset.
Public classDRMaterialImporter
Imports a material definition (.drmat file).
Public classDRMaterialProcessor
Builds a material, which can be used for rendering a model.
Public classDRMaterialWriter
Writes a DRMaterialContent to binary format that can be read by the MaterialReader to load a Material.
Public classDRMeshContent
Stores the processed data for a Mesh asset.
Public classDRMeshNodeContent
Stores processing data for a MeshNode.
Public classDRMeshNodeWriter
Writes a DRMeshNodeContent to binary format that can be read by the MeshNodeReader to load a MeshNode.
Public classDRMeshWriter
Writes a DRMeshContent to binary format that can be read by the MeshReader to load a Mesh
Public classDRModelImporter
Imports a model based on the model description (.drmdl file).
Public classDRModelNodeContent
Stores the processed data for a ModelNode asset.
Public classDRModelNodeWriter
Writes a DRModelNodeContent to binary format that can be read by the ModelNodeReader to load a ModelNode.
Public classDRModelProcessor
Processes a game asset mesh to a model content that is optimal for runtime.
Public classDRMorphTargetContent
Stores the processed data for a MorphTarget.
Public classDRMorphTargetWriter
Writes a DRMorphTargetContent to binary format that can be read by the MorphTargetReader to load a MorphTarget.
Public classDROccluderContent
Stores the processed data for an Occluder asset.
Public classDROccluderNodeContent
Stores processing data for an OccluderNode.
Public classDROccluderNodeWriter
Writes a DROccluderNodeContent to binary format that can be read by the OccluderNodeReader to load an OccluderNode.
Public classDROccluderWriter
Writes a DROccluderContent to binary format that can be read by the OccluderReader to load an Occluder
Public classDRSceneNodeContent
Stores the processed data for a SceneNode asset.
Public classDRSceneNodeWriter
Writes a DRSceneNodeContent to binary format that can be read by SceneNodeReader to load a SceneNode.
Public classDRSubmeshContent
Stores the processed data for a Submesh asset.
Public classDRSubmeshWriter
Writes a DRSubmeshContent to binary format that can be read by the SubmeshReader to load a Submesh.
Public classDRTextureImporter
Provides methods for reading texture files for use in the Content Pipeline.
Public classDRTextureProcessor
Processes a model texture.
Enumerations
  EnumerationDescription
Public enumerationDREffectType
Specifies the effect type.
Public enumerationDRTextureFormat
Defines the texture format.