Click or drag to resize
DigitalRuneDRSubmeshContent Class
Stores the processed data for a Submesh asset.
Inheritance Hierarchy
SystemObject
  DigitalRune.Graphics.Content.PipelineDRSubmeshContent

Namespace: DigitalRune.Graphics.Content.Pipeline
Assembly: DigitalRune.Graphics.Content.Pipeline (in DigitalRune.Graphics.Content.Pipeline.dll) Version: 1.2.0.0 (1.2.0.14454)
Syntax
public class DRSubmeshContent

The DRSubmeshContent type exposes the following members.

Constructors
  NameDescription
Public methodDRSubmeshContent
Initializes a new instance of the DRSubmeshContent class
Top
Methods
  NameDescription
Public methodEquals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as a hash function for a particular type.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
Top
Properties
  NameDescription
Public propertyExternalMaterial
Gets or sets the external material of this submesh.
Public propertyIndexBuffer
Gets or sets the index buffer associated with this submesh.
Public propertyLocalMaterial
Gets or sets the local material of this submesh, which is used if the model description (XML file) is missing or incomplete.
Public propertyMorphTargets
Gets or sets the morph targets associated with this submesh.
Public propertyPrimitiveCount
Gets or sets the number of primitives to render for this submesh.
Public propertyStartIndex
Gets or sets the location in the index buffer at which to start reading vertices.
Public propertyStartVertex
Gets or sets the index of the first vertex in the vertex buffer that belongs to this submesh (a.k.a base vertex or vertex offset).
Public propertyUserData
Gets or sets a user-defined object.
Public propertyVertexBuffer
Gets or sets the vertex buffer associated with this submesh.
Public propertyVertexCount
Gets or sets the number of vertices used in this submesh.
Top
See Also