| DigitalRune.Game.States Namespace |
| Class | Description | |
|---|---|---|
| State |
Defines a state in a state machine.
| |
| StateCollection |
Manages a collection of States.
| |
| StateEventArgs | ||
| StateMachine |
Represents a state machine.
| |
| SubStatesCollection |
Manages the parallel sub-states of a State.
| |
| Transition |
Defines a transition between two states.
| |
| TransitionCollection |
Manages the Transitions of a State.
|