DigitalRune.Game.States Namespace |
Class | Description | |
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State |
Defines a state in a state machine.
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StateCollection |
Manages a collection of States.
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StateEventArgs | ||
StateMachine |
Represents a state machine.
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SubStatesCollection |
Manages the parallel sub-states of a State.
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Transition |
Defines a transition between two states.
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TransitionCollection |
Manages the Transitions of a State.
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