| DigitalRune.Game.States Namespace | 
| Class | Description | |
|---|---|---|
| State | 
            Defines a state in a state machine.
              | |
| StateCollection | 
            Manages a collection of States.
              | |
| StateEventArgs | ||
| StateMachine | 
            Represents a state machine.
              | |
| SubStatesCollection | 
            Manages the parallel sub-states of a State.
              | |
| Transition | 
            Defines a transition between two states.
              | |
| TransitionCollection | 
            Manages the Transitions of a State.
              |