![]() | DigitalRune.Game.States Namespace |
Class | Description | |
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![]() | State |
Defines a state in a state machine.
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![]() | StateCollection |
Manages a collection of States.
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![]() | StateEventArgs | |
![]() | StateMachine |
Represents a state machine.
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![]() | SubStatesCollection |
Manages the parallel sub-states of a State.
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![]() | Transition |
Defines a transition between two states.
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![]() | TransitionCollection |
Manages the Transitions of a State.
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