![]() | State Class |
Namespace: DigitalRune.Game.States
The State type exposes the following members.
Name | Description | |
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![]() | State |
Initializes a new instance of the State class.
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![]() | State(String) |
Initializes a new instance of the State class.
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Name | Description | |
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![]() | Equals | (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | OnEnter |
Raises the Enter event.
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![]() | OnExit |
Raises the Exit event.
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![]() | OnUpdate |
Raises the Update event.
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![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
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![]() | IsActive |
Gets a value indicating whether this state is active.
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![]() | Name |
Gets or sets the name of the state.
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![]() | Owner |
Gets the state collection that owns this state.
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![]() | ParallelSubStates |
Gets the parallel sub-state collections.
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![]() | Transitions |
Gets the transitions.
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Name | Description | |
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![]() | Enter |
Occurs when the state is entered.
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![]() | Exit |
Occurs when the state is exited.
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![]() | Update |
Occurs when the state is updated.
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