State Class |
Namespace: DigitalRune.Game.States
The State type exposes the following members.
Name | Description | |
---|---|---|
State |
Initializes a new instance of the State class.
| |
State(String) |
Initializes a new instance of the State class.
|
Name | Description | |
---|---|---|
Equals | (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
OnEnter |
Raises the Enter event.
| |
OnExit |
Raises the Exit event.
| |
OnUpdate |
Raises the Update event.
| |
ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
---|---|---|
IsActive |
Gets a value indicating whether this state is active.
| |
Name |
Gets or sets the name of the state.
| |
Owner |
Gets the state collection that owns this state.
| |
ParallelSubStates |
Gets the parallel sub-state collections.
| |
Transitions |
Gets the transitions.
|
Name | Description | |
---|---|---|
Enter |
Occurs when the state is entered.
| |
Exit |
Occurs when the state is exited.
| |
Update |
Occurs when the state is updated.
|