| State Class |
Namespace: DigitalRune.Game.States
The State type exposes the following members.
| Name | Description | |
|---|---|---|
| State |
Initializes a new instance of the State class.
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| State(String) |
Initializes a new instance of the State class.
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| Name | Description | |
|---|---|---|
| Equals | (Inherited from Object.) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| OnEnter |
Raises the Enter event.
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| OnExit |
Raises the Exit event.
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| OnUpdate |
Raises the Update event.
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| ToString | Returns a string that represents the current object. (Inherited from Object.) |
| Name | Description | |
|---|---|---|
| IsActive |
Gets a value indicating whether this state is active.
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| Name |
Gets or sets the name of the state.
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| Owner |
Gets the state collection that owns this state.
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| ParallelSubStates |
Gets the parallel sub-state collections.
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| Transitions |
Gets the transitions.
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| Name | Description | |
|---|---|---|
| Enter |
Occurs when the state is entered.
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| Exit |
Occurs when the state is exited.
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| Update |
Occurs when the state is updated.
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