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DigitalRuneStateParallelSubStates Property
Gets the parallel sub-state collections.

Namespace: DigitalRune.Game.States
Assembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
Syntax
public SubStatesCollection ParallelSubStates { get; }

Property Value

Type: SubStatesCollection
The parallel sub-state collections.
Remarks
If there are no sub-states, this collection is empty. If this state has sub-states but no concurrent sub-states, then this collection contains exactly one StateCollection. If this state has several concurrent sub-states, this collection contains several StateCollections. The states in each StateCollection are executed in parallel. ("Parallel" in this context means that the sub-states are executed "independently from each other". It does not necessarily mean that the sub-states are executed concurrently on different threads.)
See Also