| StateParallelSubStates Property |
Gets the parallel sub-state collections.
Namespace: DigitalRune.Game.StatesAssembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
Syntax public SubStatesCollection ParallelSubStates { get; }
Public ReadOnly Property ParallelSubStates As SubStatesCollection
Get
public:
property SubStatesCollection^ ParallelSubStates {
SubStatesCollection^ get ();
}
member ParallelSubStates : SubStatesCollection with get
Property Value
Type:
SubStatesCollectionThe parallel sub-state collections.
Remarks
If there are no sub-states, this collection is empty. If this state has sub-states
but no concurrent sub-states, then this collection contains exactly one
StateCollection. If this state has several concurrent sub-states, this
collection contains several
StateCollections. The states in each
StateCollection are executed in parallel. ("Parallel" in this context means
that the sub-states are executed "independently from each other". It does not necessarily
mean that the sub-states are executed concurrently on different threads.)
See Also