|  | StateTransitions Property | 
            Gets the transitions.
            
 
Namespace: DigitalRune.Game.StatesAssembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
 Syntax
Syntaxpublic TransitionCollection Transitions { get; }Public ReadOnly Property Transitions As TransitionCollection
	Get
public:
property TransitionCollection^ Transitions {
	TransitionCollection^ get ();
}member Transitions : TransitionCollection with get
Property Value
Type: 
TransitionCollectionThe transitions.
 Remarks
Remarks
            If a 
SourceState of a 
Transition is set, the 
            transition is automatically added to the 
Transitions collection of the source
            state. In most cases it is not necessary to manually add transitions to this collection. -
            However, if a transition is added to this collection, the 
            
SourceState property of the transitions is set automatically.
            
 See Also
See Also