| StateTransitions Property |
Gets the transitions.
Namespace: DigitalRune.Game.StatesAssembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
Syntax public TransitionCollection Transitions { get; }
Public ReadOnly Property Transitions As TransitionCollection
Get
public:
property TransitionCollection^ Transitions {
TransitionCollection^ get ();
}
member Transitions : TransitionCollection with get
Property Value
Type:
TransitionCollectionThe transitions.
Remarks
If a
SourceState of a
Transition is set, the
transition is automatically added to the
Transitions collection of the source
state. In most cases it is not necessary to manually add transitions to this collection. -
However, if a transition is added to this collection, the
SourceState property of the transitions is set automatically.
See Also