| TransitionSourceState Property |
Gets or sets the source state.
Namespace: DigitalRune.Game.StatesAssembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
Syntax public State SourceState { get; set; }
Public Property SourceState As State
Get
Set
public:
property State^ SourceState {
State^ get ();
void set (State^ value);
}
member SourceState : State with get, set
Property Value
Type:
StateThe source state.
Remarks
Setting/resetting this property automatically updates the
Transitions
collection of the source state.
See Also