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DigitalRuneTransitionGuard Property
Gets or sets the guard predicate.

Namespace: DigitalRune.Game.States
Assembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
Syntax
public Func<bool> Guard { get; set; }

Property Value

Type: FuncBoolean
The guard predicate. Per default, this value is - which is treated as "always true".
Remarks
A transition can fire if this predicate returns .
See Also