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DigitalRuneTransitionFireAlways Property
Gets or sets a value indicating whether this transition should fire always.

Namespace: DigitalRune.Game.States
Assembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
Syntax
public bool FireAlways { get; set; }

Property Value

Type: Boolean
if transition fires always; otherwise, .
Remarks
Setting this value to creates a transition that does not need a Fire call to be triggered. Instead it acts as if Fire is called in each time step. Even if this value is , the Guard condition and the Delay are still active.
See Also