| TransitionFireAlways Property |
Gets or sets a value indicating whether this transition should fire always.
Namespace: DigitalRune.Game.StatesAssembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
Syntax public bool FireAlways { get; set; }
Public Property FireAlways As Boolean
Get
Set
public:
property bool FireAlways {
bool get ();
void set (bool value);
}
member FireAlways : bool with get, set
Property Value
Type:
Boolean if transition fires always; otherwise,
.
Remarks
Setting this value to
creates a transition that does not need a
Fire call to be triggered. Instead it acts as if
Fire is
called in each time step. Even if this value is
, the
Guard condition and the
Delay are still active.
See Also