| TransitionFire Method |
Fires this transition.
Namespace: DigitalRune.Game.StatesAssembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
Syntax member Fire : unit -> unit
Remarks
If this method is called, the transition's
Guard condition is evaluated
in the next time step of the
StateMachine. If the
Guard
condition is
, the transition is performed.
See Also