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DigitalRuneTransitionFire Method
Fires this transition.

Namespace: DigitalRune.Game.States
Assembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
Syntax
public void Fire()
Remarks
If this method is called, the transition's Guard condition is evaluated in the next time step of the StateMachine. If the Guard condition is , the transition is performed.
See Also