| TransitionFire Method (Object, EventArgs) |
Fires this transition. (Event handler signature)
Namespace: DigitalRune.Game.StatesAssembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
Syntax public void Fire(
Object sender,
EventArgs eventArgs
)
Public Sub Fire (
sender As Object,
eventArgs As EventArgs
)
public:
void Fire(
Object^ sender,
EventArgs^ eventArgs
)
member Fire :
sender : Object *
eventArgs : EventArgs -> unit
Parameters
- sender
- Type: SystemObject
The sender. - eventArgs
- Type: SystemEventArgs
The EventArgs instance containing the event data.
Remarks
If this method is called, the transition's Guard condition is evaluated
in the next time step of the StateMachine. If the Guard
condition is , the transition is performed.
This method can be used as an event handler.
See Also