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DigitalRuneTransitionFire Method (Object, EventArgs)
Fires this transition. (Event handler signature)

Namespace: DigitalRune.Game.States
Assembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
Syntax
public void Fire(
	Object sender,
	EventArgs eventArgs
)

Parameters

sender
Type: SystemObject
The sender.
eventArgs
Type: SystemEventArgs
The EventArgs instance containing the event data.
Remarks

If this method is called, the transition's Guard condition is evaluated in the next time step of the StateMachine. If the Guard condition is , the transition is performed.

This method can be used as an event handler.

See Also