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DigitalRuneTransitionTargetState Property
Gets or sets the target state.

Namespace: DigitalRune.Game.States
Assembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
Syntax
public State TargetState { get; set; }

Property Value

Type: State
The target state.
See Also