| TransitionTargetState Property |
Gets or sets the target state.
Namespace: DigitalRune.Game.StatesAssembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
Syntax public State TargetState { get; set; }
Public Property TargetState As State
Get
Set
public:
property State^ TargetState {
State^ get ();
void set (State^ value);
}
member TargetState : State with get, set
Property Value
Type:
StateThe target state.
See Also