| StateUpdate Event |
Occurs when the state is updated.
Namespace: DigitalRune.Game.StatesAssembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
Syntax public event EventHandler<StateEventArgs> Update
Public Event Update As EventHandler(Of StateEventArgs)
public:
event EventHandler<StateEventArgs^>^ Update {
void add (EventHandler<StateEventArgs^>^ value);
void remove (EventHandler<StateEventArgs^>^ value);
}
member Update : IEvent<EventHandler<StateEventArgs>,
StateEventArgs>
Value
Type:
SystemEventHandlerStateEventArgsSee Also