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DigitalRuneStateEventArgs Class
Provides arguments for the Enter, Update and Exit events of a State.
Inheritance Hierarchy
SystemObject
  SystemEventArgs
    DigitalRune.Game.StatesStateEventArgs

Namespace: DigitalRune.Game.States
Assembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
Syntax
public class StateEventArgs : EventArgs

The StateEventArgs type exposes the following members.

Constructors
  NameDescription
Public methodStateEventArgs
Initializes a new instance of the StateEventArgs class.
Public methodStateEventArgs(TimeSpan)
Initializes a new instance of the StateEventArgs class for the given time step.
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Methods
  NameDescription
Public methodEquals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as a hash function for a particular type.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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Fields
  NameDescription
Public fieldStatic memberEmpty
Represents an event with no event data.
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Properties
  NameDescription
Public propertyDeltaTime
Gets the size of the current time step.
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See Also