Click or drag to resize
DigitalRuneDigitalRune.Animation.Content Namespace
The DigitalRune.Animation.Content contains the run-time components of the content pipeline. (Only available in XNA/MonoGame compatible builds.)
Classes
  ClassDescription
Public classBlendGroupReader
Reads a BlendGroup from binary format. (Only available in the XNA-compatible build.)
Public classKeyFrameCollectionReaderT
Public classSkeletonKeyFrameAnimationReader
Reads a SkeletonKeyFrameAnimation from binary format. (Only available in the XNA-compatible build.)
Public classSkeletonReader
Reads a Skeleton from binary format. (Only available in the XNA-compatible build.)
Public classSrtTransformReader
Reads a SrtTransform from binary format. (Only available in the XNA-compatible build.)
Public classTimelineGroupReader
Reads a TimelineGroup from binary format. (Only available in the XNA-compatible build.)