TimelineGroup Class |
Namespace: DigitalRune.Animation
The TimelineGroup type exposes the following members.
Name | Description | |
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TimelineGroup |
Initializes a new instance of the TimelineGroup class.
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Name | Description | |
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Add |
Adds a timeline to the TimelineGroup.
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Clear |
Removes all timelines from the TimelineGroup.
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Contains |
Determines whether the TimelineGroup contains a specific timeline.
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CreateInstance |
Creates an animation instance that can be used to play back the animation.
(For internal use only.)
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Equals | (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetAnimationTime |
Gets the animation time for the specified time on the timeline.
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GetEnumerator |
Returns an enumerator that iterates through the TimelineGroup.
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GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetState |
Gets the state of the animation for the specified time on the timeline.
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GetTotalDuration |
Gets the total length of the timeline.
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GetType | Gets the Type of the current instance. (Inherited from Object.) | |
IndexOf |
Determines the index of a specific timeline in the TimelineGroup.
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Insert |
Inserts a timeline into the TimelineGroup at the specified index.
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MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
Remove |
Removes the first occurrence of a specific timeline from the TimelineGroup.
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RemoveAt |
Removes the timeline at the specified index from the TimelineGroup.
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ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
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AddRangeITimeline |
Adds the specified items to the ICollectionT.
(Defined by CollectionHelper.) | |
DoITimeline(ActionITimeline) | Overloaded.
Performs the given action on each element in a sequence when it is enumerated.
(Defined by LinqHelper.) | |
DoITimeline(ActionITimeline, Int32) | Overloaded.
Performs the given action on each element (incorporating its index) in a sequence when it is
enumerated.
(Defined by LinqHelper.) | |
ForEachITimeline(ActionITimeline) | Overloaded.
Immediately performs the given action on each element in a sequence.
(Defined by LinqHelper.) | |
ForEachITimeline(ActionITimeline, Int32) | Overloaded.
Immediately performs the given action on each element (incorporating its index) in a
sequence.
(Defined by LinqHelper.) | |
IndexOfITimeline |
Returns the index of the first element in a sequence that satisfies the specified condition.
(Defined by LinqHelper.) |
Name | Description | |
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Count |
Gets the number of timelines contained in the TimelineGroup.
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FillBehavior |
Gets or sets a value that specifies how the animation behaves when it reaches the end of its
duration.
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Item |
Gets or sets the timeline at the specified index.
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TargetObject |
Gets or sets the object to which the animation is applied by default.
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Name | Description | |
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ICollectionITimelineCopyTo | ||
IEnumerableITimelineGetEnumerator |
Returns an enumerator that iterates through the collection.
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IEnumerableGetEnumerator |
Returns an enumerator that iterates through the collection.
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ICollectionITimelineIsReadOnly |
Gets a value indicating whether this collection is read-only.
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Different animations can be grouped together to be executed simultaneously. The group of animations is sometimes called "storyboard".
Nested Timelines: Timeline groups can be nested. That means a TimelineGroup can contain other TimelineGroups.
Important: Animations must not be added or removed while the timeline group is playing!