GraphicsScreenRender Method |
Namespace: DigitalRune.Graphics
Exception | Condition |
---|---|
ArgumentNullException | context is . |
This method implements the rendering pipeline of the graphics screen.
It is called automatically by the GraphicsManager to render the screen. The screens are rendered in back-to-front order. That means the screens in the background are rendered first. The GraphicsManager checks the Coverage property of the foreground screens to determine whether a screen in the background needs to be rendered.