| CieSkyFilterExposure Property |
Gets or sets the exposure factor used to scale the source texture.
Namespace: DigitalRune.Graphics.PostProcessingAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public float Exposure { get; set; }
Public Property Exposure As Single
Get
Set
public:
property float Exposure {
float get ();
void set (float value);
}
member Exposure : float32 with get, set
Property Value
Type:
SingleThe exposure factor used to scale the source texture. The default value is 1.
See Also