| ReserveParticleEffectorReserve Property |
Gets or sets the number of particles to reserve.
Namespace: DigitalRune.Particles.EffectorsAssembly: DigitalRune.Particles (in DigitalRune.Particles.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax public int Reserve { get; set; }
Public Property Reserve As Integer
Get
Set
public:
property int Reserve {
int get ();
void set (int value);
}
member Reserve : int with get, set
Property Value
Type:
Int32
The number of particles to reserve. The default value is 5.
See Also