| HdrFilterUseAdaption Property |
Gets or sets a value indicating whether dynamic eye adaption should be used.
Namespace: DigitalRune.Graphics.PostProcessingAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public bool UseAdaption { get; set; }
Public Property UseAdaption As Boolean
Get
Set
public:
property bool UseAdaption {
bool get ();
void set (bool value);
}
member UseAdaption : bool with get, set
Property Value
Type:
Boolean if dynamic eye adaption is used; otherwise,
.
Remarks
If dynamic eye adaption is used, the luminance of the previous frames will influence the
luminance values of the current frame. This models the behavior of the human eye: The eye
slowly adapts to new lighting conditions.
See Also