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DigitalRuneHdrFilterUseAdaption Property
Gets or sets a value indicating whether dynamic eye adaption should be used.

Namespace: DigitalRune.Graphics.PostProcessing
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
public bool UseAdaption { get; set; }

Property Value

Type: Boolean
if dynamic eye adaption is used; otherwise, .
Remarks
If dynamic eye adaption is used, the luminance of the previous frames will influence the luminance values of the current frame. This models the behavior of the human eye: The eye slowly adapts to new lighting conditions.
See Also