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DigitalRuneAnimationTransition Class
Controls how animations interact with any existing ones as they are added to or removed from the animation system.
Inheritance Hierarchy
SystemObject
  DigitalRune.Animation.TransitionsAnimationTransition

Namespace: DigitalRune.Animation.Transitions
Assembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax
public abstract class AnimationTransition

The AnimationTransition type exposes the following members.

Constructors
  NameDescription
Protected methodAnimationTransition
Initializes a new instance of the AnimationTransition class
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Methods
  NameDescription
Public methodEquals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as a hash function for a particular type.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Protected methodOnInitialize
Called when the animation transition is started.
Protected methodOnUninitialize
Called when the animation transition is removed.
Protected methodOnUpdate
Called when the animation transition is updated.
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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Properties
  NameDescription
Protected propertyAnimationInstance
Gets or sets the animation instance that is controlled by this animation transition.
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See Also