| LinearAccelerationEffectorDirectionParameter Property |
Gets or sets the name of the parameter that defines the movement direction.
(A varying or uniform parameter of type
Vector3F.)
Namespace: DigitalRune.Particles.EffectorsAssembly: DigitalRune.Particles (in DigitalRune.Particles.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax [ParticleParameterAttribute(ParticleParameterUsage.InOut)]
public string DirectionParameter { get; set; }
<ParticleParameterAttribute(ParticleParameterUsage.InOut)>
Public Property DirectionParameter As String
Get
Set
public:
[ParticleParameterAttribute(ParticleParameterUsage::InOut)]
property String^ DirectionParameter {
String^ get ();
void set (String^ value);
}
[<ParticleParameterAttribute(ParticleParameterUsage.InOut)>]
member DirectionParameter : string with get, set
Property Value
Type:
String
The name of the parameter that defines the movement direction.
(Parameter type: varying or uniform, value type:
Vector3F)
The default value is "Direction".
Remarks
This property needs to be set before the particle system is running. The particle effector
might ignore any changes that occur while the particle system is running.
See Also