![]() | Ray Structure |
Namespace: DigitalRune.Geometry.Shapes
The Ray type exposes the following members.
Name | Description | |
---|---|---|
![]() | Ray(RayShape) |
Initializes a new instance of Ray from a RayShape.
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![]() | Ray(Vector3F, Vector3F, Single) |
Initializes a new instance of Line with the given origin and direction.
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Name | Description | |
---|---|---|
![]() | Equals(Object) | (Overrides ValueTypeEquals(Object).) |
![]() | Equals(Ray) |
Determines whether the specified Ray is equal to the current
Ray.
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![]() | GetHashCode |
Returns a hash code for this instance.
(Overrides ValueTypeGetHashCode.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | ToString | (Overrides ValueTypeToString.) |
Name | Description | |
---|---|---|
![]() ![]() | Equality |
Tests if two Rays are equal.
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![]() ![]() | Inequality |
Tests if two Rays are different.
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Name | Description | |
---|---|---|
![]() | Direction |
The normalized direction of the ray.
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![]() | Length |
The finite length of the ray.
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![]() | Origin |
The origin of the ray.
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This is a lightweight structure. To define a ray shape for an IGeometricObject use RayShape.
Two Rays are considered as equal if Origin, Direction and Length are equal.